The biggest buzzword of 2006 in the e-learning
world has to be ‘rapid’. Add to that some other words,
say ‘Breeze’ or ‘Articulate’ (just two of
the so called ‘rapid tools’ family) and you have a ‘90%
plus’ monopoly on all that’s been written so far.
The term ‘rapid e-learning’ is one that’s rife
with personal interpretation, and in many ways plays on what one
personally wants it to be. Here at Epic recently, a discussion on
the topic opened up a whole variety of possibilities. One train
of thought focused on empowering subject matter experts (SMEs):
options ranging from training them in instructional design and ‘leaving
them to it’, to sending in a small e-learning team to work
onsite with them. Another strand focused on tools and ‘rapid
development’.
Epic’s experiences, which are also supported by recent research
by the eLearning Guild, suggest that the most likely areas to cause
delays in traditional e-learning development are content issues
(scope, approval and the creation process), client time and availability
(testing and review, approval cycles), and technology issues (often
integration and late changes). Key to rapid e-learning is eliminating
these issues where possible, so it wasn’t a surprise to have
suggestions focusing on SMEs and technology.
The most interesting ‘definition’ emerged when the
discussion focused on client time and availability, together with
a ‘bigger picture’ perspective of the SME and technology.
The idea of rapid e-learning as a service emerged: one that ensured
that the client would be ‘given the capability’ by Epic
to create effective e-learning in a matter of weeks, this offering
being different for different client needs.
This last option feels to be a good way of looking at the solution
to our ‘what is it?’ problem. But what services to provide
client ‘capability’ are we looking at? Well, there appears
to be a small number of elements that characterises client readiness
and a need for ‘rapid e-learning’ in the first place.
This list could be a good basis to start:
Required in a matter of weeks
An available and empowered SME
Few, if any, additional client resources available
Characteristic subject matter:
o Informational: awareness and recall
o Systems: simple applications
o Assessment: compliance
o Simple behavioural: question-based approach
o Volatile: requiring regular updates
o Pre work: before a face-to-face event to leverage more value
Now you would start to add the service requirements according to
your needs:
1. A simple, interoperable ‘fill in the blanks’
tool of choice
There are many tools out there, and Epic has experience in most
of them. But what if you haven’t yet chosen one – which
is right for you, if any? We can work with you in choosing, and
ensure you’ll gain the most from it.
2. Final content in a form that works for you – e.g.
Flash
Your content has to reach its final audience. For example, Epic’s
own tool delivers Flash and accessible HTML as standard.
3. The capability to ensure simple and effective learning
content
This is crucial to success. This could be the provision of workshops
and training for SMEs, coaching, and continual mentoring for long
term approaches; for a one-off project, a more ‘hands-on’
approach.
In addition, content graphics to enhance learning may be required,
together with a ‘branded’ look and feel.
For bigger pieces, project management of resources, especially
SMEs, may be required.
4. Fixed templates based on sound learning / interactive
principles
To make your job as easy as possible, and to ensure that the resultant
learning is as effective and as usable as possible.
5. Options for assessment and tracking ‘built in’
To fulfil your organisation’s needs, you may need to track
usage or confirm success via an assessment, possibly through your
organisation’s LMS. Your tool of choice should be capable
of this.
For more information about Epic's services please contact us on
01273 728686 or by email on marketing@epic.co.uk
Corporate brochure: E-Learning at Epic Data sheets: Epic Consulting, Accessibility Lab,
Arena, Blended Learning ROI Calculator (‘The Blender’),
Epic P2P, Hosting, Thought Leadership Programme, Testing (x9) White papers: Blended Learning, Blended
Learning in Practice Survey report: The Future of E-Learning (2003)