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Review

Design of E-Learning Courses: Lessons from Custom Content Winners, Excellence in E-Learning Awards

brandon-hall.com, July 2003
Author: Jacques LeCavalier and the staff of brandon-hall.com

With the vast range of e-learning suppliers around, how do you get a sense of the way each company's offering stacks up? Brandon-Hall's Excellence in E-learning report is a great place to start.

The report gives access to opinions on a cross section of award winners in the custom content category of their 2002 awards. And the real bonus is that you get to see extracts from the content for the majority of the winning entries as part of the deal.

This year's report reviewed 53 entries judged by 46 independent judges, the only downside for UK readers being that the content winners were completely US-focused. Having said that, with much innovation coming from the States, this report does provide a valuable opportunity to benchmark UK providers' output and see if it stands up to scrutiny.

It also gives an interesting overview of the US custom content market. Brandon-Hall's view of the latter is that:
* organisations are cutting back on rich media delivery
* there is greater emphasis on higher impact but shorter learning interactions
* simulations are increasingly seen as the learning model of choice with more cost effective tools becoming available to develop them
* the use of story and narrative is becoming increasingly important
* the use of online 'human agents' to personalise learning is becoming more frequent

The report also highlights the fact that two winners this year come from the not-for-profit sector and speculates that this could be a good area for growth.

The content in each winning programme is reviewed against eight categories:
* business problem and results
* instructional design and integrity
* evaluation and assessment
* interactivity
* usability and interface
* motivation and aesthetics
* media and technology
* money and time constraints

The report allows you to delve quite deeply into what makes these effective learning programmes. As well explaining viewpoints with screen shots, there are judge's specific comments to illustrate their opinions (for example 'inspirational without being preachy') or on occasion designers' comments too, with the outcomes of user testing and prototyping reported. Generally, each judging criterion is commented succinctly with examples - and being able to see extracts on-line really is a boon. But for some reviews the business performance problem is not discussed at all. This is a shame, as in a sense the business performance problem and how effectively it was addressed is the most interesting area for those investing in e-learning. You might have produced a highly creative programme with an intuitive interface and good assessment strategies - but if it doesn't make any difference to the behaviours or performance of the individuals or organisation then it surely represents something of a wasted investment. The report could go further in identifying and analysing the business issues addressed by these programmes rather than focusing exclusively on factors like instructional design, assessment, interactivity, navigation etc.

So what of the programmes reviewed? Space prohibits us from covering more here than a representative example; Gold Award winner Unilever's 'Should I put that in writing?' programme, developed by Midi Inc. This programme is all about training employees in the risks of committing inappropriate words to paper in terms of potential litigation or exposure to the organisation.

While the interface is a little unconventional and sometimes eccentric in its positioning of elements, the programme offers some good options for users around different bandwidth constraints. Even viewing the 56k modem option with simple audio and graphics made for an engaging learning experience. The scenarios are rooted in reality and the report accurately analyses the strengths of the approach. The report draws attention to the programme's contextualised learning with clear routes to transfer knowledge to the workplace by forcing learners to use their judgement and knowledge to make relevant business decisions. One observation that we would make is that in the sample content viewed, there is no need to justify your decision making - there are no exercises that really need you to reflect on your thinking. Also, it would be important to get learners to try out writing appropriate business communications too: sometimes the choices offered are simply not challenging enough. With common sense dictating appropriate responses, the programme may not embed the skills and behaviours required in the business deeply enough.

One aspect that works very well in the programme is the use of 'consequences' type scenarios which show the impact of poor decision making on both the business and individual. These court room litigation scenes leave learners with a strong emotional charge at the end of the programme. Throughout, the report justifies its opinions and observations with clear citation of examples, including screens and text from the programme.

So is it worth investing in Brandon-Hall's report? If nothing else, reviewing programmes considered to be the cutting edge of US developed bespoke content development has immense value. It shows how expectations of the market are developing and how increasingly sophisticated buyers and learners are becoming. As a set of signposts for what constitutes good e-learning across a set of relevant criteria, then the report also serves a useful purpose. Buyers and developers alike will benefit from the insights and observations from the judging panel.

A few words of criticism? None of these programmes is perfect - it would be good to see where the judges viewed areas for improvement and what suggestions they had. Otherwise, maybe it feels a little too congratulatory, without the balance of some debate or challenge around analyses. It would be good, as part of that analysis, also to see what differentiates a bronze winner from a gold winner - these differences don't stand out enough in the report. Also, as mentioned above, the omission of enough data or even acknowledgement of the business performance issue being addressed is a weakness, although the commercial sensitivity of such information might well have been a factor in its non-appearance here.

That said, the report still makes for an insightful and valuable read!

See also:
Content at Epic
Consultancy at Epic

White papers:
Content and context in e-learning

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Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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