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Book review

The Connecticon

Learning for the Connected Generation

Authors: Frank Rennie & Robin Mason
Published by Information Age 2004

Review by John Harris, Director of Education, Epic

Do we need new words to capture the changing world resulting from ubiquitous high speed internet connectivity? Possibly, yes. Is “connecticon” one such word? I doubt it. 'Connecticon' is a word coined to describe the physical infrastructure, the people and the emergent potential for education and innovation afforded by the interaction between people and between technological devices. This book provides a perspective on learning in connected communities containing some good description and analysis of ideas around pedagogy, virtual communities and learning objects. It also provides case studies of community-based online learning experiences that exemplify the author’s ideas.

The book plays down the role of self-study based interactive e-learning materials describing them as a “horseless-carriage” use of technology. This is odd as there has always been a place for self-study in learning and, in our experience, they often form a core part of a truly blended learning experience. Where there seems to be a national decline in the take up of “hard” subjects such as sciences, maths, engineering and medicine, we should not overlook the importance of improving the learning of the knowledge-based components through the use of high quality interactive self-study materials. Unfortunately, the examples shown of learning objects look uniformly poor. Dense pages of uniform text that make no allowance for the users’ need to skim and scan highlight the inadequacies of much higher education-based content.

The book provides a good overview of the current landscape of e-learning in higher education, particularly as it might apply to liberal arts-based subjects. It will particularly appeal to educationalists who put the construction of knowledge through online interactions, often using discussion forums, at the centre of their learning. However, it does not really address what learning might look to “the connected generation”. To be a digital native, you would have started using the internet as a child and would have been born in the late eighties at the earliest. This book does not really touch on how a generation who have lived with the internet, mobile phones and highly interactive platform games might learn.

The verdict: good if you wish to make sense of the current landscape of connected learning in higher education, not so good if you wish to understand how the truly “connected generation” learns.



See also:
Blended learning
Consultancy

White papers:
Blended Learning
Blended Learning in Practice
Knowledge Management

Case studies:
Barclays: take the lead...

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Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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