Book review
The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places
Cambridge University Press 1996
Authors: Byron Reeves, Clifford Nass
Review by Donald Clark - Epic
The Media Equation has been around for a while
now, but with the slowdown in adoption of e-learning on this
side of the Atlantic leading some to question whether computer-based
training can really produce involving learning experiences,
it's a timely read.
The basic thrust of the book, written by two
Stanford academics, is that people confuse media with real
life (if you've ever given a piece of technology hardware
a pet name, or flashed a reproachful glare at a recalcitrant
ATM, you'll know what we're talking about here). 'People can't
always overcome the powerful assumption that mediated presentations
are actual people and objects.'
Children do it because they're young; computer
newbies because they lack experience in the medium they're
using; but the rest of us have only one excuse. We do it because…
we're programmed that way. 'Acceptance of what only seems
to be real, even though at times inappropriate, is automatic.'
Evolution is to blame, apparently. The tendency
to take anything that appears to exhibit human and social
characteristics as human is hardwired into our operating systems
as human beings: 'During nearly 200,000 years in which Homo
Sapiens have existed, anything that acted socially really
was a person.'
The authors have 35 completed studies to support
this proposition, and it carries an important message for
those involved in producing e-learning content - in one sense
reassuring, in another sense slightly more concerning.
Hearteningly, it means that there is no inherent
reason why online learning experiences should be any less
compelling - any less 'human' in feel - than what we experience
in the classroom. As long as a media technology is consistent
with social and physical rules, we will accept it.
But listen hard to that last part: 'as long
as a media technology is consistent with social and physical
rules'. If the media technology fails to conform to these
human expectations - we will very much not accept it.
Our senses are at once highly gullible and highly
attuned: gullible, in that we mistake the ventriloquist's
dummy for a human personality - attuned in that they will
soon stop supporting the illusion if the ventriloquist's timing
is off or if for any trivial or mechanical reason - the dummy's
jaw seizes up, for instance - he fails to make a decent fist
of the illusion.
This has implications for bandwidth, infrastructure,
usability and a host of other technical considerations which,
clearly, cannot be detached from the question of content.
The effectiveness of the user experience on an emotional level
will depend as much on these technical considerations as on
the scriptwriting, the graphic design, the casting of actors...
It all has to work seamlessly, or the illusion of humanity
fails.
Interestingly, the authors have found that *fidelity*
of an image (i.e. the quality of a video picture, the number
of dots per square inch, etc.) has little or no effect on
this illusion of psychological realism. Imaginative buy-in
has more to do with timing and what is actually said.
So the widespread assumption that more available
broadband will automatically lead to more involving and engaging
e-learning experiences might have to be rethought.
Perhaps the most surprising thing to come out
of the book, however, is the role of politeness - which, it
turns out, is hardwired into our systems too.
People are polite to computers.
The authors' studies show that when a computer
asks a user questions about its own performance, the user
will give more positive responses than when a different computer
asks the same questions. People also respond to flattery from
computers, and are hurt if they get negative feedback from
computers. Go figure.
These are just a few of the fascinating insights
in this extremely worthwhile book. It should be a must for
anyone involved in producing e-learning content, or otherwise
active in media production.
Just a word of warning however: do not expect
after reading this volume that you will automatically be able
to produce likeable, credible on-screen personalities. The
authors have worked extensively with Microsoft, and one of
the most glowing of the book jacket's testimonials comes from
Bill Gates - the man who gave the world 'Clippy', the intensely
irritating Office assistant who recently got his P45 after
attracting sackloads of hate mail.
Donald Clark, 2002
|