Epic
Epic
Go to Homepage Go to Contact page Go to Client extranet
About us
What we do
Sectors
Research and Resource Centre
  White papers
  Email newsletter
  Epic Think Tanks
  Case studies
  Book reviews
  Links
  Leaders
  Research
Jobs
*

Book review

The Psychology of Everyday Things

Basic Books; Reprint edition, April 1, 1988 (272pp)
Authors: Donald A Norman

Review by Donald Clark - Epic

This classic book is as relevant now as it was when it was published, over 16 years ago. Norman takes a wry look at product design in everyday objects such as VCRs, computers, telephones, car windows, dashboards, doors etc. to show good and bad practice. It’s full of great examples explaining why people push when they should pull, click the wrong buttons and generally fail to complete the simplest of everyday tasks.

His advice is straightforward and has plenty of relevance in e-learning and web design. It will really change the way you view design.

His first rule is ‘Design for usability’. Usability, or ease of use, is paramount. Don’t make navigation difficult. Make things visible – don’t keep the user in the dark. A good example of how this goes wrong in e-learning is the poor use of icons in navigation. Programmes sometimes have graphics that look like icons but are not active, merely illustrative. You click on them and nothing happens. Even worse, you may click on an icon and something unexpected happens. The icon may even be meaningless. In practice, icons may have to be supported by text, even if it does upset the Art Director.

Mapping is another of his principles in design. To steer a car you turn the wheel to the right to go right and left to go left. This is mapping. Apply this to navigation on the screen. To go forward the arrow should face to the right and left to go back.

In general, in navigation, feedback (another Norman design principle) is also important. You need to know when you’ve arrived at a destination.

The book is amusing and full of interesting (some now dated) examples of bad design. One word of warning. For a book on design, it’s rather poorly designed. The structure is all over the place and principles difficult to extract. Nevertheless, this is still a ‘must read’ for those who are serious about HCI.

Whatever your professional interest, on finishing the book you’ll find yourself checking out dashboards in cars, toasters, mobile phones etc. All of your direct contact with technology will get the Norman treatment.

The comments on the cover say it all:

'We are all victimised by the natural perversity of inanimate objects. Here is a book that strikes back…..’
Isaac Isomov

‘An exciting and entertaining book full of stories about how things are designed and how they ought to be designed’
Roger Schank

This brilliant book shows how good designers exploit basic principles of common-sense thought’
Marvin Minsky

See also:
Blended learning
Consultancy

White papers:
Blended Learning
Blended Learning in Practice
Knowledge Management

Case studies:
Barclays: take the lead...

Epic Thinking: click here to receive free monthly newsletter
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

Go to downloads
 
* * * *
* Copyright Epic Performance Improvement Limited 2008. All rights reserved. Home   |   Contact us   |   Jobs at Epic   |   Client extranet   |   Press information *