Case study
Cable & Wireless: Stages and Gates
The challenge
You have a robust project management process and more
than a thousand project managers around the globe. How do you give
these people the support and guidance they need in following the
project management process - and do it cost-effectively? This was
the challenge that faced telecommunications giant Cable & Wireless.
To further complicate matters, the process had been
adapted by the different work divisions within Cable & Wireless,
which produced a variety of tailored versions. One area in particular,
Product Development, had adapted the process to fit their requirements
which resulted in the Product Development Process.
So - not only did the proposed programme have to succeed
in making this by definition somewhat dry subject matter lively
and appealing, it also had to cater for, not one, but two target
audiences.
In response to this challenge, the company commissioned
Epic to design and deliver Stages and Gates, a high-quality, six-hour
e-learning programme.
The Solution
Content for the original three-day residential course that had
previously been used to meet this training need had been adapted
from The Project Workout by project management guru Bob Buttrick.
This, together with Subject Matter Expert (SME) input from within
Cable & Wireless, formed the basic content of the new programme.
A highly specialised, dedicated team was put together to work closely
with Epic's design and development specialists.
Focus groups established attitudes to the process and the conditions
and constraints that Project Managers faced on the ground. These
groups helped to distinguish the points of similarity and difference
across the
sub-audiences. They also unearthed certain myths that had arisen
about the process, which clearly need exploding.
Enter
Myth-buster man!
In designing the e-learning programme, Epic employed a number of
creative devices to engage the learners and bring the material to
life, including this superhero character - who literally smashes
misconceptions about the process.
Key Challenges used a humorous 'Mission Impossible' theme
to offer hints and tips on overcoming recurring difficulties faced
by the target audience. Comic-strip style Case Studies took
a light-hearted look at some of the consequences of not following
the process - and, more seriously, Project Story gave best
practice examples.
The overall structure of the programme was designed to map to the
process itself, and used a modular, learning object approach. The
learning experience was broadly similar for both the identified
sub-audiences, branching into parallel routes where points of divergence
emerged.

Delivery was via the company's Docent Learning Management (LMS)
and offered numerous user-chosen options to enable flexible access.
For instance, the learner could disable audio to accommodate lower
bandwidth if they needed to access the programme from home or in
a quiet area, or needed to access the material in smaller 'chunks'
for just-in-time learning. In addition, the course was provided
in an accessible HTML version that enabled users with sensory or
motor impairment to benefit from the learning.
Outcomes
The two teams worked very closely together throughout, in what
emerged to be a true partnership. "The Cable & Wireless team has
been an excellent client to work with," remarked Epic's Kathryn
Fleet; "It's down to their open-mindedness and complete co-operation
that the programme is as engaging and stimulating as it is".
Billy Ward, who works in the Cable & Wireless e-learning strategy
team, commented that: "Working with Epic gives you a 'comfort blanket'.
You know the project will go well and therefore you can focus on
other areas of business. Epic's pedigree within the e-learning industry
is extremely reassuring."
Early responses to the new launch were extremely positive, and
Myth-buster man had clearly gone straight to the project managers'
hearts. "I was surprised at how professionally put together it was,"
remarked an early trialist. "The course was much better than I was
expecting!"
There's already demand for more: "Can this be localised? We need
this in Japan..!"
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