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ELearning Guild publishes Mobile Learning Report

 

The ELearning Guild recently published the ‘Mobile Learning Research Report 2006’. Although it does not contain many surprises, it certainly reaffirmed Epic’s view that while adoption of m-learning is growing fast, it is still relatively immature and firmly at the ‘trial’ stage where it is being implemented.

The survey’s respondents comprise a mix of corporates, colleges, universities, and e-learning service providers. Unfortunately the number of respondents is unpublished, although all 21,000 Guild members and associates, plus their website visitors, were invited to participate. Some interesting trends and statistics emerge from the survey.

The report points to differing approaches either side of the pond. While a considerable amount of research work and trials is being undertaken in Europe, American academia is forging ahead with practical implementations of m-learning. Corporates are being much more cautious because m-learning has not yet been extensively tested in the field, although they are in the early stages of adoption.

Among the more interesting statistics is that while only 16% of respondents are already doing m-learning, a much larger 26% will be doing it for the first time in the coming 12 months. With higher education leading the way, the main users of m-learning are currently academic staff and students. Sales reps are the next highest users, reflecting how corporates are trailing in this area and the type of corporate user being targeted by m-learning, i.e. executives on the move.

On the device side, the report mirrors our own experience at Epic. Laptops, iPods, mobile phones and PDAs are the most popular devices currently; however this changes significantly for people adopting m-learning in the next 12 months with the focus moving to Treo Smart phone, Blackberry and PDA.

Epic believes the PDA will continue to decline as a learning device. Studies show that PDA sales continue to plummet and are only really sustained by the in-car satellite navigation market. So we don’t expect these devices to stay on the radar much longer – iPod, Smart phone and Blackberry clearly are the mobile platforms moving forward. With mobile technologies like wearable computing devices appearing on the horizon, there are real concerns about whether adopting each new mobile technology that comes along will really benefit mobile learning - see Steve Barden’s article on technology fashions in this newsletter for more on this topic. Whether laptops should have been included in this survey is debatable, as these are a more traditional PC-based e-learning platform, albeit for learning on the move.

Rather oddly, the Guild express surprise at the popularity of iPods for m-learning. The iPod is already the most popular m-learning device in the US thanks to the popularity of iTunesU sites among universities and the momentous growth of podcasting. At Epic we have been delivering iPod content for over a year and podcasting is becoming an increasingly popular subject among our clients. With the huge global uptake of podcasting, MP3 players have already moved beyond music and are firmly established as informal learning devices. Epic’s iPod-learning white paper explores this phenomenon in detail and the Guild’s report shows how organisations are gearing up to tap into the iPod market over the coming year, confirming Epic’s belief that MP3 players will be the main catalyst for m-learning uptake on a wide scale.

In terms of e-learning distribution, one-to-many is the overwhelming standard form of delivery among respondents, indicating that content providers have no immediate plans to make use of the social capabilities of the new technology. At Epic we believe this will steadily change, with the many-to-many approach making a real impact as social software and informal learning becomes more widespread. The message we are getting from clients is that they are seeing m-learning more and more as an integral part of the informal learning mix, where communities and collaboration come to the fore. So while there will always be a place for one-to-many for tutor/guru led learning, we would expect a many-to-many approach to become more common as organisations realise the social benefits of mobile technology.

Overall, this is a very interesting report and well worth taking the time to read, with pointers to other research data if you wish to get more in-depth.
View the report

Article by
Mark Aberdour,
Technical Producer

 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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