E P I C T H I N K I N G
Issue 50: February 2006 - post-Learning
Technologies issue
This month:
1. Feature: Consultant's
Corner
2a. Show report: Learning Technologies 2006
2b. Show report: Learning Technologies 2006
3. Hall of Fame: Games and learning
4. Conference report:
Customer Satisfaction
5. Book review: 1 out of 10
6. Article:
Seven Wonders of the Digital World
7. Jobs: See the latest Epic positions
8. Blended Learning workshops: New dates for 2006
FEATURE
1. Consultant's Corner
By Steve Barden, Head of Consulting, Epic
There is plenty of documented evidence that the vast majority of
learning (c. 80%) occurs informally, whereas most training department
activities focus on the formal tip of that iceberg. Epic is seeing
more of its clients focusing on their use of informal learning and,
for example, blurring of the distinction between L&D and knowledge
management. As organisations realise that the theory and practice
of “our people’s intellectual property is our differentiator”
means they have to bring structure and contextual support to their
information systems to really leverage its value and capture the
informal learning opportunity, they are building a better organic
learning culture.
Read the rest of this month's consultant
corner
SHOW REPORT
2a. Learning Technologies 2006
Report by Donald Clark, Epic
The lifts only went to three floors but had guys on stools in the
corner to press the buttons for you. How weird is that? This feeling
of ‘what happened to the technology bit’ was to resurface
in my mind several times over this two-day exhibition and conference.
However, it was a fun and informative two days. The e-learning world
does have a solid core of good people trying to do good things.
Read the rest of the report
SHOW REPORT
2b. Learning Technologies 2006
By Steve Barden, Head of Consulting, Epic
Steve Barden and Katherine Laux spoke at last week’s Learning
Technologies show. In the seminar stream for 'Aligning Learning
to the Business’ their talk was titled Aligning Business to
Learning - Becoming a more powerful Learning Organisation’.
They contended that the value and rationale for becoming a LO was
not the end itself but is the means to the end of becoming a more
effective organisation in our fast changing world.
Read the rest of the report
HALL OF FAME
3. Games and learning
By Donald Clark, Epic
Games, and in particular computer games, are having a profound
effect on the design of e-learning. Compare the huge amount of time
children, and increasingly adults, play computer games, to the struggle
we have to motivate learners in education and training. There must
surely be lessons to be learnt from games in learning. Surely some
of the motivational principles, game strategies and design could
be put to good use in learning.
Marc Prensky stands out as the original evangelist, promoting the
idea of digital natives who are tired of the old ways of learning,
as opposed to the digital immigrants, who are stuck in the old ways
of delivery. James Gee has a more academic approach taking principles
from computer gaming and hypothesising on whether they can be used
in the design of more motivating and learning experiences.
Read more on Prensky
Read more on Gee
CONFERENCE REPORT
4. Annual Customer Satisfaction and Loyalty Conference
Organised by The Leadership Factor
Thursday 2nd February 2006
Report by Matt Dolan, Marketing Manager, Epic
As customer satisfaction and loyalty is highly important to Epic,
I went along to this conference expecting to be informed about how
best to develop and retain customer loyalty but perhaps the most
revealing aspect of the day was seeing which other organisations
also attended - clearly customer satisfaction is very important
to the Royal Bank of Scotland, Barclaycard and Real Madrid. The
latter, who sent along a couple of delegates, may have had ulterior
motives however, as the event was hosted at Chelsea Football Club.
Read the rest of the
report
BOOK REVIEW
5. 1 out of 10
Author: Peter Hyman
Publisher: Vintage (2005)
Review by Donald Clark, Epic
Hyman was top dog in Blair’s Strategic Communications Unit,
until he bravely decided to give up policy for a frontline job in
a secondary school. He chose Islington Green, the school to which
Blair famously refused to send his children. I was recommended this
book by the wife of the Chair of Governors of that same school,
and as I have just become a governor of a secondary school, I thought
it would give me some insights into both government policy and the
inner workings of a real comprehensive. It did both admirably.
Read the rest of the review
ARTICLE
Seven Wonders of the Digital World
Article by Donald Clark, Epic
This came up in a chat with my 12 year old son Callum as we were
leaving the Great Pyramids at Giza, the only remaining Wonder of
the Ancient World. He suggested 3 of the 7.
1. Wikipedia
Biggest democratically built, growing repository of knowledge ever.
2. Napster
Radical and simple idea that changed the world of digital distribution
for ever.
3. Toy Story
Perfect integration of story telling and digital graphics that charmed
everyone.
4. Linux
Free software struck at the heart of the big vendors. Set the pace
on open source.
5. Doom
Groundbreaking first person shooter. Still echoes through games
and movie world.
6. Google
Mother of all search engines. Simple front-end and hyper-powerful
back-end.
7. World Wide Web
Easy to forget the big-bang idea that spawned the digital revolution.
Any alternative entries? Contact us either at marketing@epic.co.uk
or submit on: http://donaldclarkplanb.blogspot.com/
JOBS
7. Job vacancies
Among other roles, Epic is looking for Sales
Executives. Do you have what it takes?
Check
out the latest vacancies
BLENDED
LEARNING COURSE - BOOK NOW
8. Changes to workshop format
Learn how to develop
an Effective Blended Learning Programme. This unique course
from Epic, centred around a practical, hands-on workshop,
gives a step-by-step methodology for designing effective
blended programmes and tools to help with the decision-making
process.
Click
here for full course content and booking
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