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E P I C   T H I N K I N G

Issue 8: June 2002

This month:

  1. White paper: Reaping the real benefits of e-learning
  2. Blend it like Beckham: the Blended Learning Toolkit
  3. Reviews: It's only a movie. It's only a movie!
  4. Case study: DWP 'Missing IoPs'
  5. News: Planning the world's first virtual medical school

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W H I T E  P A P E R

1. E-learning: training on the cheap?

What are the benefits to an organisation of e-learning? Is it just a cut-price way of delivering training - or a means of facilitating new types of organisational learning that haven't been possible before? Where is the proof that e-learning can make any improvements on the traditional methods of classroom and workbook? And what role, if any, does it have to play in transforming an organisation to meet the challenges of the twenty-first century?

This new white paper, by Steve Rayson of Epic, argues that too great an emphasis on cost-cutting in preparing business cases can blind organisations to the real strategic potential of e-learning. Drawing on a wealth of evidence and case histories, it outlines the way ahead for companies who wish to reap the real benefits of e-learning and knowledge management by aligning their organisational learning with strategic goals.

White Paper: Success in mind: reaping the real organisational benefits of e-learning

Mail us to get your free copy.

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S H O W  R E P O R T

2. Blend it like Beckham

We've heard a lot of talk about blended learning in the last few years, but very little specific guidance in how one engineers blends to produce the most instructionally effective, cost-efficient package for the job.

How do you decide on the right combination of online and offline means to fulfil your training need - taking into account the all-important factors of cost and resource?

The Blended Learning Toolkit provides vital help in doing this. Developed in conjunction with public and private sector clients by Epic's consulting division, it enables you to make precise calculations of ROI with different configurations of learning methods.

Explore different blending scenarios simply and quickly - and see their cost implications immediately. The tool contains assumptions based on Epic's lengthy experience of budgeting projects for some of the world's leading companies. For more information contact mailto:blt@epic.co.uk

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R E V I E W

3. It's only a movie. It's only a movie!

The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places

Byron Reeves & Clifford Nass (Cambridge University Press 1996)

The Media Equation has been around for a while now, but with the slowdown in adoption of e-learning on this side of the Atlantic leading some to question whether computer-based training can really produce involving learning experiences, it's a timely read.

The basic thrust of the book, written by two Stanford academics, is that people confuse media with real life (if you've ever given a piece of technology hardware a pet name, or flashed a reproachful glare at a recalcitrant ATM, you'll know what we're talking about here). 'People can't always overcome the powerful assumption that mediated presentations are actual people and objects.'

Children do it because they're young; computer newbies because they lack experience in the medium they're using; but the rest of us have only one excuse. We do it because… we're programmed that way. 'Acceptance of what only seems to be real, even though at times inappropriate, is automatic.'

Evolution is to blame, apparently. The tendency to take anything that appears to exhibit human and social characteristics as human is hardwired into our operating systems as human beings: 'During nearly 200,000 years in which Homo Sapiens have existed, anything that acted socially really was a person.'

The authors have 35 completed studies to support this proposition, and it carries an important message for those involved in producing e-learning content - in one sense reassuring, in another sense slightly more concerning.

Hearteningly, it means that there is no inherent reason why online learning experiences should be any less compelling - any less 'human' in feel - than what we experience in the classroom. As long as a media technology is consistent with social and physical rules, we will accept it.

But listen hard to that last part: 'as long as a media technology is consistent with social and physical rules'. If the media technology fails to conform to these human expectations - we will very much not accept it.

Our senses are at once highly gullible and highly attuned: gullible, in that we mistake the ventriloquist's dummy for a human personality - attuned in that they will soon stop supporting the illusion if the ventriloquist's timing is off or if for any trivial or mechanical reason - the dummy's jaw seizes up, for instance - he fails to make a decent fist of the illusion.

This has implications for bandwidth, infrastructure, usability and a host of other technical considerations which, clearly, cannot be detached from the question of content. The effectiveness of the user experience on an emotional level will depend as much on these technical considerations as on the scriptwriting, the graphic design, the casting of actors... It all has to work seamlessly, or the illusion of humanity fails.

Interestingly, the authors have found that *fidelity* of an image (i.e. the quality of a video picture, the number of dots per square inch, etc.) has little or no effect on this illusion of psychological realism. Imaginative buy-in has more to do with timing and what is actually said.

So the widespread assumption that more available broadband will automatically lead to more involving and engaging e-learning experiences might have to be rethought.

Perhaps the most surprising thing to come out of the book, however, is the role of politeness - which, it turns out, is hardwired into our systems too.

People are polite to computers.

The authors' studies show that when a computer asks a user questions about its own performance, the user will give more positive responses than when a different computer asks the same questions. People also respond to flattery from computers, and are hurt if they get negative feedback from computers. Go figure.

These are just a few of the fascinating insights in this extremely worthwhile book. It should be a must for anyone involved in producing e-learning content, or otherwise active in media production.

Just a word of warning however: do not expect after reading this volume that you will automatically be able to produce likeable, credible on-screen personalities. The authors have worked extensively with Microsoft, and one of the most glowing of the book jacket's testimonials comes from Bill Gates - the man who gave the world 'Clippy', the intensely irritating Office assistant who recently got his P45 after attracting sackloads of hate mail.

Give your views on the subject: mailto:feedback@epic.co.uk

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C A S E  S T U D Y

4. Case Study: Department for Work and Pensions, Missing Instruments of Payments (IoPs)

DWP wanted to improve the interviewing skills of their front line staff. In response, Epic produced this groundbreaking simulation-driven programme, in which learners get to question realistic 'virtual' customers.

The video-clip simulations were greeted with cries of recognition by learners...

Read more:

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E P I C  N E W S

5. Planning the world's first virtual medical school

Representatives of over 50 medical institutes from Australia to the USA gather in Scotland this week to plan the world's first international virtual medical school (IVIMEDS). The gathering marks the conclusion of a feasibility study carried out with the aid of Epic's consulting division.

This ambitious initiative aims to bring the new learning technologies to bear in providing tomorrow's health professionals with access to the best of international expertise wherever and whenever they choose to train. Plans include a bank of e-learning resources in the form of reusable learning objects.

Read more

Further Epic news stories this month…
Epic partners with Cabinet Office on leadership
RBS selects Epic as strategic e-learning partner
Epic chosen by SAP as e-learning content provider

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F O R E T H O U G H T

In next month's Epic Thinking we have a brand new 'Think Tank' on E-learning and the NHS. The NHS is Britain's largest single employer with over 1m employees - a truly people-intensive business, and one critically dependent on having the right knowledge and skills to meet the formidable challenges it faces.

This Epic Think Tank brings together top-level decision-makers from the NHS University and several regional Workforce Development Confederations to debate how learning technologies can help in rising to these challenges.

The Think Tank meets at a restaurant in central London on the evening of 17 June. If you are vitally involved in this area and would like to contribute to the debate, please e-mail us. Attendance is free, but places are strictly limited, so don't delay.

Alternatively, if you have any questions that you would like to see this Think Tank addressing, or suggestions for further sessions, mail them now. R E T U R N  O F  P O S T

If you have:

  • a question to put to the Epic Thinking user base
  • a response to any of the points raised here
  • a suggestion for a topic you'd like to see covered mail us right now at: newsletter@epic.co.uk

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H O U S E K E E P I N G

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See also:
Sector coverage
Our clients
Testimonials
Awards
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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