Epic
Epic
Go to Homepage Go to Contact page Go to Client extranet
About us
What we do
Sectors
Research and Resource Centre
  White papers
  Email newsletter
  Epic Think Tanks
  Case studies
  Show reports
  Book reviews
  Links
  Leaders
  Research
Jobs
Investors
News
 
*

Hall of Fame

Krug

Steve Krug has had a considerable influence on web design through his best-selling book 'Don’t Make me Think'. This was a welcome break from the excesses of text-heavy, over designed, poorly navigable websites. His theory is based on real practice and positive results on real web sites. Krug’s first law of usability is to strive to make things self-evident or self-explanatory, hence the title ‘Don’t Make Me Think’.

Don’t Make Me Think

He asks a simple question - "how do we really use the web?" We glance, scan and muddle through. We don’t read pages, we scan them, choose the first reasonable option, and because we’re lazy, we meander through content. This is an important point and, if excesses in design are to be avoided, one that has to be understood when designing e-learning and web sites.

Writing for the screen

True to his belief that screen readers are different from print readers, he has strong view on writing for the screen. Less is more and so he exhorts designers and writers to omit needless words. In his own words, “Half the number of words and half again”.

Structure and navigation

Taking his lead from newspapers, always an interesting source for screen design, he recommends carefully designed hierarchies and the use of conventions such as shopping carts. This is sound advice. Conventions are more than just objects of convenience, they are part of the grammar of interface design. Designers often refuse to use conventions as they crave creativity and innovation – this, in his view, is rarely useful. Pages should also be broken up into carefully defined areas, clickable areas should be obvious and every attempt made to minimise ‘noise’.

Following on from Norman and Nielsen, he stresses conventions. Don’t play fast and loose, make things easy and consistent. He hates navigation that breaks down when you get past the second level. The solution, he thinks, is persistent global navigation at the same position on every page with a home button and tracking. He loves those tabs you get on Amazon. He also makes the useful distinction between sections of content and utilities such as print, search and so on, tackles the issue of wide versus deep hierarchies and the use of breadcrumbs.

Design Options

Sensitive to the needs of the internet as a medium in itself, he emphasises the importance of the Home page. This leads to reflection on the importance of the ‘Big Picture’, namely the essential purpose of the site or e-learning programme. He loves tag lines that capture the essence of a site or web experience along with consistency in navigation. Mission statements he hates as they rarely tell you the real story and usually miss the Big Picture. He also reviles badly designed rollovers, poorly designed pull down menus, unnecessary banner ads and the over promotion of other sites. Krug hates unnecessary noise.

Usability testing

Krug, like Norman and Nielsen is a strong believer in usability testing. Following Nielsen and Landauer he takes the view that a few good testers and a few iterations are all you need. Forget the large-scale focus groups and massive testing, which suffer from the law of diminishing returns. His practical experience shows that just one, or a few testers early on are more effective than a large number at the end.

He recommends evidence gathering with a camcorder and facilitator who asks questions and gives tasks, especially ‘Get it’ tasks where you probe the user for their understanding of the point of the experience, how it works and how it is organised. The point of the facilitator is to probe and ask them not only what they’re looking at but what they’re thinking. Listen, keep an open mind and take lots of notes.

An underlying point, made many years before by Dewey and Heidegger is that technologies work best when they hide themselves in things and tasks. Technology is at its best when it is invisible. This is the consistent theme in all good usability theorists and practitioners. The task of the designer, to make the delivery mechanism as invisible as possible.

Conclusion

Krug understands the different roles of specialists in design teams and the tensions that arise between them. His solution is to objectify the debate through testing, not with the mythical average user, but with real users. His is a useful, practical and prescriptive approach to good usability through good design.

Bibliography

Krug S. (2001) Don’t Make me Think

http://www.sensible.com/
Krug’s home page


 

 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning (2003)

Go to downloads
 
* * * *
* Copyright Epic 2005. All rights reserved. Home   |   Contact us   |   Jobs at Epic   |   Client extranet   |   Press information *