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E P I C   T H I N K I N G

Issue 16: March 2003

This month:

1. New white paper: E-tutoring
2. Markets paper update: 12 trends in E-learning
3. Review: Development plan for NHSU
4. Case study: Kimberly-Clark, category management
5. News: US Army learns strategy from the kids

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W H I T E  P A P E R

1. E-tutors: deliverers of knowledge or managers of learning?

In many ways, the word ‘tutor’ has been hijacked by the e-learning community, who have used it to encompass a far wider range of roles and functions than was ever performed by a traditional, physical-world tutor.

The e-tutor is a Jack-of-all-trades; not only subject matter expert, but also mentor, facilitator, motivator, counsellor, coach, administrator, assessor - and even technical support person!

Using online techniques to take the learner through the process of learning from start to finish, these ‘moderators’ (as they are also often called) have a taxing, wide-ranging remit but it is a vital one. E-tutors put back the intimacy that learners often feel is missing from learning delivered in isolation from any social context or support.

So what type of e-tutors do we require - as 'deliverers of knowledge' make the transition to 'managers of learning'?

This new white paper by Donald Clark, Epic, explores the roles and responsibilities of the e-tutor, gives practical tips for getting started and maintaining interest, and discusses the skills and attributes that go into making a good e-tutor.

White Paper: E-tutoring

To get your free copy contact us

Give your views on the subject

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2. CEO Market watch update on the e-learning market

Donald Clark, Epic, updates his popular white paper on the markets for e-learning with a look at the current state of play in e-learning worldwide.

He finds 12 dominant trends in the e-learning market:

  1. The market is no longer technology-led
  2. Blended learning has taken root
  3. The industry is still in the shadow of economic downturn (but still has huge untapped potential)
  4. There is strong growth in public sector e-learning
  5. The dot.bomb model has gone (execution is all)
  6. Motivation matters
  7. It’s the soft stuff that’s hard (change management, marcoms, learner support, etc. now seen as the key to success)
  8. Connection not collection people learn best in communities
  9. Asynchronous winning over synchronous - the virtual classroom is probably no better than the real classroom (and might be even worse)
  10. Stimulate and simulate demand for simulations is increasing
  11. Accessibility the public sector is driving an agenda that vendors and corporates will follow
  12. E-learning is now mainstream

E-learning INs and OUTs for 2003:

OUT - Idealism
IN - Realism

OUT - Single mode delivery
IN - Blended learning

OUT - Build and launch
IN - Implementation

OUT - Passive delivery
IN - Motivating learners

OUT - Learning as stock control
IN - Learning as a complex set of people issues

OUT - LMS heavy
IN - LMS lite

OUT - Synchronous collaboration
IN - Asynchronous collaboration

OUT - Collection
IN - Connection

IN FOR GOOD: E-learning

White Paper: Markets for e-learning

To get your free copy contact us

Give your views on the subject

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R E V I E W S

3. Learning for Everyone: a Development Plan for NHSU Department of Health, November 2002

A consultation document produced by Department of Health

Review by Steve Rayson, Director of E-Government, Epic.

With over 1m staff, the NHS has one of the largest workforces on the planet (beaten only, I’m told, by the Chinese Army and the Indian railways). So founding a university for the NHS is inherently a big idea. And indeed, NHSU, when it is fully up and running, will be one of the largest corporate universities in the world.

The recently launched NHSU Development Plan sets out an ambitious vision to meet the scale of this challenge but is it ambitious enough?

Learning for Everyone places learning at the heart of plans to transform the NHS. NHSU intends to approach learning from the perspective of the patient and improving healthcare, and to this end the report identifies a number of key guiding principles including access and learner support.

Access - NHSU aims to open up new learning opportunities for all staff, particularly those who have traditionally been excluded. It aims to promote improved access, fair opportunity and inclusive learning. This includes supporting and recognising learning achievements at all levels, and NHSU aims to offer learning programmes at all qualification levels as part of an integrated framework known as the Learning Pathway. This will give access to credits and qualifications for practical skills as well as theoretical learning.

Learner Support - The NHSU Development Plan recognises the importance of learner support and aims to put in place high quality support for learners.

It is inspiring to see an organisation that believes in the value of learning at its core, and which aims to awaken the appetite for learning by delivering it in a manner which is flexible, innovative and accessible.

The Development Plan envisages a key role for e-learning because it offers ‘many advantages in terms of speed, cost and scale.’ However, there is an explicit recognition that e-learning will be part of an overall blended learning solution that integrates a range of learning interventions. The NHSU blend has to be very flexible to meet the wide-ranging needs of staff. Current plans are for a sophisticated blended offering including:

  • a range of support including coaches, mentors, buddies, learning sets and trainers
  • a wide mix of learning approaches such as self-discovery, action learning, discussion/workshops, simulations, and job shadowing
  • a variety of delivery methods including traditional face-to-face, e-learning, video and books

The vision is deliberately aspirational and ambitious. Clearly there will be many practical issues to address, not least the pressures on staff time and the need for protected learning, and the existing IT infrastructure. However, the Development Plan sets out a clear vision which, in this author’s view, rises admirably to the formidable challenge set by the sheer scale on which the NHS is organised, and the number and variety of learners for whom it has to deliver.

To get your free copy contact us

Give your views on the subject

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C A S E  S T U D Y

4. Kimberly-Clark: Category Management

Kimberly-Clark, owner of iconic brands such as Kleenex, Huggies and the Andrex puppy, needed to develop the skills and capabilities of its category managers and analysts across Europe and South Africa.

Find out how Epic created 9.5 hours of e-learning to meet the multi-national’s learning need in Category Management, a key part of the way Kimberly-Clark works.

Read more:

Give your views on the subject

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5. News: US Army learns strategy from the kids

America's Army is a downloadable, online war game where soldiers and sharpshooters take out people and buildings.

At first sight, it may look like any other shoot em' up. But this is one war game that carries a disturbing lesson for those of us in the learning game.

Sponsored by the Department of Defense in the US, the Pentagon tracks the strategies invented by young players. These are watched, analysed, and used for real. Why? Because it has been found that young game players come up with more innovative strategies than experienced military strategy planners.

Scary!

http://www.americasarmy.com/

Epic news stories this month…

e.learning age profiles Learning Pool, the p2p file-sharing network created for IDeA by Epic:

AIM: Epic increases profits by 400%:

Shares Magazine: Epic bucks bear market:

Investors Chronicle tips Epic:

F O R E T H O U G H T

In next month's edition of Epic Thinking:
* New white paper - computer games and e-learning
* Further information about Epic conferences
* Reviews
* Show reports

Next Epic Think Tank 16 April 2003

The Learner’s Experience moving from ‘push’ to ‘pull’

  • What makes good learner-centred design?
  • How do you create the marketing ‘pull’ necessary to get learners coming back again and again?
  • What are the change issues around moving from training ‘push’ to learning ‘pull’?

Guests confirmed so far include top-level decision-makers from both public and private sectors. We are still open to offers to attend from subscribers who have an informed contribution to make. If you are vitally involved in this area and would like to contribute to the debate, please email us.

Attendance is free, but numbers are strictly limited, so don’t delay.

If you have any questions that you would like to see our delegates address at future Epic Think Tanks, or suggestions for further sessions, mail them now to:
thinktank@epic.co.uk

Catch up on past think tanks…

Blended learning and knowledge management
Leading Change and e-learning
Blended - or Blanded?
Leadership and e-learning
Health and e-learning
Collaboration and e-learning
Corporate universities and e-learning

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R E T U R N  O F  P O S T

If you have:

  • a question to put to the Epic Thinking user base
  • a response to any of the points raised here
  • a suggestion for a topic you'd like to see covered mail us right now

H O U S E K E E P I N G

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See also:
Sector coverage
Our clients
Testimonials
Awards
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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