Standards - heaven or hell
By Donald Clark, Epic
Learning Circuits, in conjunction with E-Learning Network
News, ran a short survey in July 2005. The results are based
on 248 responses and it makes interesting reading. Standards, far
from having led to a tipping point in the e-learning industry have
been accepted by some and ignored by others. It's a messy and mixed
story.
The questions they asked were:
- Do you care about e-learning standards? The majority see them
as critical (57%) but the rest see them as pointless (22%), confusing
(12%) have never heard of them (9%).
- Does your organization use e-learning standards when purchasing
or developing programs? Less than half use standards (45%) with
not always (30%) and not ever at (25%).
- How many years has your organization been using e-learning standards?
5 years (12.9%) but less than a year up to (41.8%)
- On a scale of 1-5, how influential are e-learning standards
on your purchasing decisions? Nearly 90% see them as important.
- Which products used by your organization support e-learning
standards? Courseware at number one with LMSs/LCMs secondand authoring
languages third.
- How do you decide which standards to follow? Infrastructure
and products are leading the way (55%).
- Are you getting value out of following standards? Yes (58%),
not sure (35%) and no (7%)
- How do you stay up-to-date on new standard releases and documentation?
Industry publications, conferences and websites at (50.4%) and
in second place standards organisations (32.6%).
- What best describes you? About 60% private sector, the rest
not for profit or education.
- In what industry is your organization primarily functioning?
Reasonable spread across sectors.
OK, so although standards are taking root, are they providing real
value for money? 42% are not sure or think not.
Object-ions
There are many in the development community who are somewhat sceptical
of standards and learning object theory. One dissenter, reported
by Mori Lorimer in Learning Circuits says "Reusable learning objects
are incredibly over-hyped." John Hartnett, CEO of BlueMissile, a
Minneapolis-based developer claims his clients aren't using learning
objects. "The only people talking about them regularly are people
who have large systems to sell you."
Reusability itself is a flawed concept, according to Hartnett.
"I'm not against the idea of an RLO," Hartnett asserts. "What I
am saying is that there are almost none of them out there. Anyone
who has the power and budget to generate their own training generally
wants what they want, so they don't have to use what someone else
built."
On the portability of RLOs, he says, "[It's] just another one of
those myths." Despite the standards, system integration is more
difficult than vendors let on, he insists. "The reality is that
each LMS vendor has its own internal procedures for how to upload,
download, virus check, whatever. They are entirely different from
each other. Those [system integration] procedures take just as much
time to do as it would to just recreate the code. It's not an insignificant
amount of work," he says.
As for standards, Hartnett adds, "from the view of the man on the
street, they're a big pain in the butt. Most of my clients are doing
their best to dodge the issue, so that they can just get on with
the business of creating training."
Hartnett understands the arguments that support RLOs. He just doesn't
think his typical customer will benefit from them "for several years."
He tells his clients that they're far better served by spending
money on the front end, on instructional and graphic design, and
waiting for the standards to shake out before investing in an enterprise
LMS or LCMS.
Hartnett has a point. In fact he has several points. Reusable Learning
Objects (RLOs) have turned out to be as rare as UFOs. Lots written
on the subject, oft discussed, but rarely sighted.
Cognitus interruptus
What's missing from all of this is a serious discussion about the
cognitive and learning demand of standards and sequencing, namely
'flow'. E-learning works best when the delivery technology is invisible.
This is true of all media. TV wouldn't work if the viewers saw just
a box and screen in the corner. Movies demand the immediate suspension
of disbelief so that you're unaware of your surroundings in the
cinema. The mind must be in a flow of ideas and meaning, not constantly
interrupted by a series of odd, mismatched and intrusive events.
E-learning works, not when you're aware of the technology and the
crudeness of the navigation and the delivery system. The learner
must be at one with the content. But far from being invisible, learning
object repositories make the mechanics of delivery and learning
all too visible.
If you're interested in some of the theoretical underpinnings of
this concept read Mihaly Csikentmihalyi's Flow: The Psychology of
Optimal Experience (1991). This book and others written by the same
author is based on 25 years of research into mental states. It builds
on observations of artists, programmers and others who became so
involved in the process of painting or programming that they literally
forget that time is passing. He claims that it is this feeling of
absorption in a task that matters, not fragmented, compartmentalised,
formal behaviour.
Csikentmihalyi's calls this state of consciousness 'flow' which
is not a form of relaxation but being actively and passionately
involved in difficult work. It's a process of being stretched as
a learner, programmer, games player, sports person or manager. We
like to rise to challenges and it is the narrowing of attention
towards a specific goal that gets us both excited and absorbed.
It is when we forget ourselves and get lost in activity that we
become truly productive. This could also be true in learning.
We would do well to take Einstein advice here, 'What counts can't
always be counted and what can be counted doesn't always count.'
We become so enamoured with making the structure calculable, concrete
and definable that we forgot the original purpose. Learning professionals
are not in the business of building massive structural edifices
from learning bricks. Their aim is cognitive improvement.
Most experienced instructional designers take great care in making
sure that there's no discordance in the experience. They build,
highlight, repeat and move through content with great care. There's
structure in their design. Nass and Reeves, in The Media Equation,
looked at some key qualities in the screen presentation of content.
They studied politeness, interpersonal distance, flattery, personality,
arousal, voices, image size and synchronicity among many other topics.
In study after study they showed that the careful design of content
around continuity must match real people and places. We posit social
meaning into all of these experiences and when this is constantly
interrupted and the mechanics of object presentation appears, the
learning suffers.
Alternative views
Google learning
There is actually one great exemplar in learning by accessing objects
from disparate sources and that's Google learning. We increasingly
find ourselves researching, gathering knowledge and learning through
a simple search engine. In fact the Google home page is easily the
most successful e-learning interface in existence.
Interesting here is that the learning objects exist in a knowledge
base that is dynamically searched, not on the basis of metatagging
by learning theorists, but by numbers of hits, embedded text and
so on. The knowledge exists in an open system where the standards
are not prescribed or even described. They are the subject to the
dynamic efficiency of the search engine.
All the internet needed in terms of prescribed standards were URLs,
HTTP and HTML. A few extras such as Acrobat reader and some plug-ins
and we're off. Do we really need the complexities of the learning
standards world when the technology is working with relatively simple,
open standards that work on all computers?
P2P learning
In P2P systems, if objects are to be used they must appeal to users.
It must therefore be apparent before the object appears that it
is of some use and attraction to you as a learner. The naming of
the object is therefore vital. The branding and marketing of objects
and their presentation will be important.
The objects themselves need to be designed with some care as motivation
matters. They must be seen as strong, relevant and well designed.
Simply filling up a repository with the detritus of classroom courses
- notes, unfinished papers, poor slides, tinny sound files, unedited
video and amateurish e-learning content will not do.
Some would argue that we could take this further through viral
learning, where the objects themselves become desirable, collectible
and spread through word of mouth and word of mouse. This already
happens on the web with cool video clips, animations, web sites
and pieces of content.
Open resources
Various efforts and manifestos have been published to encourage
the development and distribution of free learning resources
Wikipedia is just one of many reosurces now available on the web.
MIT's OpenCourseWare project is another. The NSF, DARPA, NASA, and
other agencies in the US have, for some time put money and effort
into creating such resources. Others include the BBC's online learning
resources, Connexions, the Math Forum, the Eisenhower National Clearinghouse
(ENC), the Gateway to Educational Materials (GEM), the National
Science, Technology, Engineering, and Mathematics Digital Library
(NSDL), SMETE.ORG, the National Library of Virtual Manipulatives
(NVLM), the Digital Library for Earth System Education (DLESE),
and the list goes on. We are now entering an age where the drift
towards the free is actually happening.
(See Epic White Paper on Open
Source and e-learning)
Conclusion
In short, there's little or nothing on the need for learning objects,
and therefore much of the standards, as driven by learning theory.
While suitable for knowledge objects, when it comes to more sophisticated
forms of learning such as attitudinal, psychomotor and skills, the
model becomes at best a launch and track mechanism. This is fine
in education and academic learning where knowledge dominates, and
the teacher remains the primary form of delivery. It is far more
difficult in training, where skills dominate.
One worry, is not the absent debate, but the very real danger that
all of this time and effort is being put into driving us up a cul-de-sac.
We may be heading in the wrong direction, driven by our search for
a learning objects world, an El Dorado that may turn out to be illusory.
Even worse, the learning objects obsession may actually be destroying
fruitful progress in the real delivery of real e-learning to real
learners. The endless debate around specifications, standards, structures
often slows projects down to a snail's pace. Months and years go
by while 'digital repositories' are supposedly constructed. At the
end of the process a complex navigational system reveals a poorly
populated repository with little meaningful content.
The repository ideal promotes the idea that people can just fill
it up with their existing notes, slides, images or whatever. You
get home grown dumps of information that are often of little actual
use to real learners. The DIY dumping of poor content is already
apparent in several of the early attempts at digital repositories.
We need to recapture the ground for learning. Learning objects
must be, at their core, useful objects of 'learning', entirely fit
for purpose. This means identifying a taxonomy of learning objects
before you simply deposit every last piece of junk into your repository.
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