Hall of Fame
Media & design
As e-learning emerged from computer based training, some lessons
were successfully carried over, others were forgotten or ignored.
We are still woefully short of good research on what works and what
doesn’t work in screen-based learning. So many programmes
feel either dull, or as if they had been created from a media scrapyard.
It is not clear to many designers how, in terms of learning, text
works with audio, what size and quality of video is required, whether
accompanying animation aids or distracts from learning and so on.
Fortunately a few academics have got to work on these basic questions,
although their work is still relatively unknown, even among professional
e-learning designers. Clark and Mayer, along with Nass and Reeves,
stand out as pioneers in the empirical testing of issues that face
most e-learning designers around the use of text, graphics, audio,
animation, video and their combinations (see White Paper on Media
Mix and e-learning by Donald Clark). These lessons have become even
more important as increased bandwidth has led to an explosion in
the use of audio, animation and video.
Mayer & Clark
Richard Mayer’s and Ruth are among the foremost researchers
in the empirical testing of media and media mix hypotheses.
Their e-Learning and the Science of Instruction (2003) covers seven
design principles; multimedia, contiguity, modality, redundancy,
coherence, personalisation, and practice opportunities. Clear explanations
are given about the risks of ignoring these principles - with support
from worked examples and case study challenges.
Their precise studies have confirmed that our media mix in learning
is often flawed, resulting in cognitive overload and dissonance.
The poor use of text layout and dislocated pop-up text has also
been identified as a serious weakness.
Petrhaps their greatest contribution has been in identifying redundancy
as a serious problem in screen-based learning. Overwritten text
and audio have been shown to reduce learning as have extraneous
or distracting graphics and animation. Less is often more.
Multimedia and modality
Clark and Mayer (2003) argue that words and simple graphics can
improve learning as they use separate cognitive channels, as opposed
to text and graphics/animation which both use the visual channel.
This is an argument for using audio and graphics without screen
text. According to studies in Clark and Mayer (2003) audio or text
on their own are better than text and audio together. This is confirmed
by another study by Kalyuga, Chandler and Sweller (1999) where the
group with audio scored 64% better than the group with both text
and audio. They claim that one or other is redundant and will overload
the visual and aural channels.
Contiguity
Mayer (1989), Mayer Steinhoff Bower (1995) and Moreno and Mayer
(1999) in five separate studies compared graphics with text close
to the graphics, and graphics with text below the graphics, at the
foot of the screen. In all five studies, learners the co-located
text and graphics resulted in improved problem solving of between
43-89%. Similar results have been found by Chandler and Sweller
(1991), Pass and Van Merrienboer, (1994). Making the learner’s
eye jump from one part of the screen to another is disruptive and
reduces the effectiveness of the learning. E-learning has also introduced
heavy doses of rollover text which is displaced away from the item
over which the cursor rolls so that the pop-up text appears elsewhere
on the screen at a distance from the item in question. The research
confirms that this is to be avoided in learning programmes.
Redundancy
They claim that words in both text and accompanying audio narration
can hurt learning. This is interesting as it is often assumed that
one needs both to cover accessibility issues.
Coherence
One study by Mayer, et al (1996) presented 600 pieces of scientific
learning and found that briefer versions, which were concise, coherent
and co-ordinated, resulted in more effective learning. They are
precise in their recommendations, ‘There is a clear pattern
in which the more words added to the core verbal explanation, the
more poorly the student does in producing the core explanative idea
units. These results are consistent with the idea that the additional
words overload verbal working memory, drawing limited attentional
and comprehension resources away from the core verbal explanation.’
A review of studies around this concept, known as the redundancy
effect, by Sweller et al (1998) cites a list of research studies
that all point to the damage done to learning when redundant material
interferes with the efficacy of the learning. For example; they
illustrate a point about leaving out extraneous or distracting graphics
in media with an experiment conducted by Harp and Mayer (1997) in
which students were given a text to read on lightning strikes. Students
who read the passage accompanied by elaborate colour photos with
additional captions - as opposed to the text with simple graphics
- showed 73% less retention of knowledge and 52% fewer solutions
on a transfer test.
Conclusion
Clark and Mayer were among the first to seriously research the use
of media in e-learning and have come up with empirically tested
conclusions, often repeated by others, which suggest that many common
practices in e-learning design are, in fact, wrong. They actually
result in harming rather than helping the learning process. They
call for simpler, less gimmicky use of media.
Bibliography
Mayer R E and Clark R, E-learning and the Science of Instruction
(see p61 for multiple references), Pfeiffer, 2003
Mayer R E, Systematic Thinking Fostered by Illustrations in Scientific
Text. Journal of Educational Psychology, 81, 240-246. 1989
Mayer R E, and Gallini J K. When Is An Illustration Worth a Thousand
Words? Journal of Educational Psychology, 88, 64-73. 1990
Mayer R E and Anderson RB. Animations Need Narrations. Journal
of Educational Psychology, 90, 312-320. 1991
Mayer R E and Anderson RB. The Instructive Animation: Helping Students
Build Connections Between Words and Pictures. Journal of Educational
Psychology, 90, 312-320. 1992
Reeves & Nass
Byron Reeves and Clifford Nass are two Stanford academics whose
book ‘The Media Equation: How People Treat Computers, Television
and New Media Like Real People and Places’ is a key text on
how we cognitively react to media.
People confuse media with real life, 'People can't always overcome
the powerful assumption that mediated presentations are actual people
and objects.' We react to media in the same way that we react to
real people and real places. They provide a compelling case to show
that that people confuse media with real life. It’s what makes
movies, television, radio, the web and e-learning work.
Much design of computer software and e-learning ignores this fundamental
principle and their real contribution comes in the many detailed
empirical studies on basic design such as the use of manners, personality
and social roles in the design of media. They also did groundbreaking
research into the use of image size in video, fidelity of video
and audio, synchrony and motion in media.
Media equals real life
The 35 psychological studies into the human reaction to media all
point towards the simple proposition that media equals real life.
By this they mean that people react towards media socially and naturally,
even though they believe it is not reasonable to do so. 'People
can't always overcome the powerful assumption that mediated presentations
are actual people and objects.'
However, this is only true 'as long as a media technology is consistent
with social and physical rules'. If the media technology fails to
conform to these human expectations - we will NOT accept it. The
spell is easily broken. We must learn to design our courseware as
if it were being delivered by real people in a human fashion.
Politeness, flattery, personality, arousal
Take one example, arousal; arouse people at the start and they will
remember more. The first experience many learners have in an e-learning
programme is a dull list of learning objectives. There is a strong
argument for emotional engagement at the start of an e-learning
programme and not a list of objectives. On the other hand, persistent
arousal can be counterproductive.
Another is our dislike of unnatural timing. Slight pauses, waits
and unexpected events cause disturbance and audio-video asynchrony
such as poor lip-synch or jerky low frame rate video result in negative
evaluations of the speaker. Reeves and Nass (1996) have also shown
that politeness, flattery, personality and many other features can
help people adapt to computer mediated communication and learning.
Feedback
One study found that computers should praise people frequently,
even when there is no reason to. Praise and blame are asymmetrical
- we love to be praise and hate to be criticised, so give out criticism
carefully and sparingly.
Specialists
With experts, respected and authoritative views can not only bring
credibility to the programme, they can also increase learning and
retention. People like identifiable personalities.
Audio and video
Audio fidelity is much more important than video fidelity. Learners
expect consistently high quality at a consistent volume. They conclude
that ‘For designers of multimedia, audio is a good place to
invest. It appears to deliver more psychological bang for the buck’.
Because peripheral vision is largely ill-defined and we are used
to low visual fidelity in twilight, fog and so on, we are likely
to cope well with low fidelity visual images. They tested their
hypothesis by measuring attention, memory and evaluation of the
experience when viewing video. Interestingly they could detect no
difference between those who viewed low, as opposed to high, fidelity
images. Taking their experiments further they also discovered that
the size and shape of the screen and therefore image mattered more
than quality. Large screens and images were preferable to higher
quality. In other words larger wide screen format monitors have
more impact than quality of image.
Conclusion
'If the designers of media would only follow their (Reeves and Nass)
guidance, we would all gain through enhanced social graces in our
interactions with media and technology' says Donald A Norman. Reeves
and Nass have provided a single unifying theory about human-media
interaction along with many detailed studies on specific facets
of that relationship.
Bibliography
Nass B and Reeves B, The Media Equation: How People Treat Computers,
Television and New Media Like Real People and Places, Cambridge,
1996
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