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Epic Think Tank

Blended Learning Design

a man thinkingWhen it first arrived, blended learning seemed like a great get-out clause for those who didn't feel 100% comfortable with the new world of online learning. Mix and match, duck and dive: 'We're all blended now, it's just the percentages of online to offline that vary'.

But as the practical realities of deploying blended learning begin to bite, it becomes clear that combining online and offline delivery methods in effective learning programmes is a far from simple undertaking.

This 12th Think Tank in our series examines key questions that face learning and development professionals in every organisation, public or private:

  • Why is blended learning design different?
  • What is involved in creating it, and who should be responsible?
  • What skills and tools do they need, and how will they get them?

Key points:

  • Greater choice in learning delivery methods leads to greater complexity, putting pressure on designers, trainers and learners alike
  • No one criterion (e.g. learning styles, type of training) can determine rules for blend composition; factors such as maturity of e-learners also have to be taken into account
  • Speed, scale and sustainability are the key drivers for blended learning design
  • Circumstances will vary the extent to which blends can offer a 'multiplicity of paths towards a common goal' approach (supporting individual learning styles) - some blends will of necessity be strictly sequential
  • The L&D function within organisations will organise itself to acquire the skills and tools needed for blended learning - building capability in most-used functions, outsourcing in specialist areas
  • Blend creation requires the design team to be strongly focused on business improvement

The how and who of blend creation
Skills and tools for blended learning

Why is blended learning design different?

As a lot of people are saying nowadays, blending different forms of learning is something learners have been doing since time immemorial.

Indeed, as one of our delegates from a Higher Education background reminded us at the beginning of this Think Tank session, 'there has always been blending with respect to medium, mode and locus in HE': a typical campus university course might comprise lectures, seminars, work in small tutorial groups, exchange schemes, individual reading, and so on.

Nevertheless blended learning, as we currently understand the term, is a step change from what went before. Adding networked digital media to the mix - the entire sum of recorded human knowledge available on your desktop at the touch of a button - adds far greater potential variation in place and pace than was previously imaginable, let alone possible.

For this reason, if for no other, blended learning is different; because with greater complexity comes perplexity… leading to worry, confusion and even fear.

Not only is the sheer number of possible delivery methods now slightly baffling (see table of blend components) but the breadth and diversity of experiences on offer constitutes a formidable challenge to the imagination of designers, and also threatens to take many learners well out of their comfort zones.

Radical new additions to the way that learning can be experienced include the addition of games-based online learning, and a new emphasis on the learner to exercise more choice and over the way they learn, taking more responsibility for the direction of their own learning.

For those who commission and design learning programmes, blended learning is seen as a liberation from the stranglehold of endless formulaic two-day courses: 'at last we can get down to designing learning,' said one delegate.

But for others involved in delivering learning, it is a less positive move.

One delegate related the following overheard remark, from a trainer of the old school: 'the ones I hate are the smartarses who have been on the internet and ask you all sorts of awkward questions'. Disconcerting as it may be, in time this particular trainer is liable to find that more and more of his learners are in the 'smartarse' category - if, that is, blended learning succeeds.

For now, however, most learners sit within that solid lump in the middle of the adoption bell-curve, seeing change as at best a challenge, at worst a threat. And others still are probably never going to want to know. Not everybody likes choice: 'some people like not only signposts, but whips!'

Just as the learning designer may feel slightly boggled by the explosion in the number and type of experiences he or she is able to offer, so the learner too may find it hard to adjust to a new, changed world, where being trained does not automatically mean an awayday to some remote facility - and might not even involve being 'trained'. In the UK, especially, where we tend to have a more 'directed' learning culture than in, say, Scandinavian countries, many will find this change disconcerting, and even alienating.

This culture shift is a big challenge, and has to be factored in to the process of blended learning design. A delegate from the financial sector described how at a previous company he had tried a variety of different blends, and had come to realise that a critical factor in the success of programmes was the maturity (or otherwise) of the participants as e-learners.

So when one speaks glibly of, say, learning styles as being the key criteria for blend design - or any other single factor - one might be taking too crude an approach.

It seems almost too obvious to need stating that with blended learning, the issue of the choice of delivery methods becomes a central one; but it is easy to miss how large a change this really is - a change from designing courses to designing learning. 'Pick and pix welding' is clearly not the way forward. So how should learning be designed in this new, multi-channel world?

What is involved in creating blended learning programmes - and whose responsibility is it going to be to make these complex new decisions?

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The how and who of blend creation

Key drivers for blend creation identified by our delegates were speed, scale and sustainability.

But a potential fork in the road emerges over the question of whether a blended programme should be less directed than a traditional course of learning. Is the point of blending to offer multiple paths to a common goal - or to sequence different delivery methods in a particular way that provides the most effective results for the greatest number of learners, at the lowest possible cost?

The former option is an attractive one to those who believe that the whole point of blending is to offer alternative ways to access the content which will cater for different learning styles. However, is such an approach really practical when faced with a challenge such as putting a globally dispersed workforce through compliance training on a limited budget against tight time scales?

Learning styles are popular with the training community. Many like the idea of putting a 'test your own learning style' button on a learning portal. But you don't have a learning style in the same way that you have a star sign: the whole thing is a lot more complex than that. It was pointed out that they were really originally intended as guidance for the instructional designer, and the idea that the organisation should 'pander' to the individual's learning style received pretty short shrift from our delegates. It was thought to set an unrealistic expectation for the work situation - where we are often, in the course of our working lives, called upon to take in new information in a way and a context that doesn't necessarily suit us at all.

Then there is the question of cost. Providing 'redundancy' in content (i.e. duplication of the same content across different delivery channels) is seen as a good thing by writers such as Don Morrison; however even Morrison has to admit that this is expensive. Moreover, Morrison cites as current best practice in blending the IBM 4-tier Learning Model - a model that is highly proscriptive in sequencing different combinations of delivery method as it moves through four discrete stages from knowledge awareness to mastery.

In a sense, e-learning pulled the ROI genie out of the bottle, and it is not going back in any time soon - as tacitly acknowledged by the inclusion of 'scale' in our list of drivers. Due to the front-loaded costs associated with e-learning, people have got used to the idea that any sizeable programme of learning will have a business case. Blended learning must operate with the same expectation of technology's providing new ways to screw down cost - while also delivering greater effectiveness and more sustainable learning.

This does not necessarily square with an agenda that sees blended learning as a way of putting 'the extrinsic motivational factors of face-to-face training' (i.e. fun) back into the mix. However, one of the more grown-up aspects of blended learning is its very flexibility. It need not pretend to offer a one-size-fits-all solution for every type of organisational learning under the sun (unlike some of the more grandiose models proposed by e-learning gurus around the turn of the century).

In learning, the driver is not always short-term cost savings. With certain blended initiatives in leader development, for instance, it just might be the case that, in the words of one of our delegates: 'you're going to have to accept that it won't necessarily by faster, or even cheaper - but it's going to be deeper.

As the discussion turned to who is to do the actual blend design, it seemed clear that whoever this was would need a clear focus on business improvement (or in a public sector context, alignment with organisational objectives) to be able to handle this inherent flexibility.

Complex decisions are made easier by establishing clear priorities for the results desired.

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Skills and tools for blended learning

There are two facets to the question of who should have responsibility for the blend:

  • Inhouse or outsource?
  • What capabilities need to be built?

One answer to the first question is to keep the solutioneering inhouse and use external suppliers to perform specific functions such as content production, mentoring or workbook printing for which it makes no sense to develop organisational capability.

It's not quite that simple however. If we consult our list of learning components we see that many online elements, such as collaborative learning for instance, or knowledge management, have an overarching role to play within blended learning as mechanisms that bring various other components together.

Since the rise of the internet, e-learning has had within it the concept of different online learning 'modes' (synchronous, asynchronous, collaborative, just-in-time performance support, etc.) and a complementarity of such forms. Blended learning grew out of this model. Few e-learning companies are narrowly focused on just one component of online learning - and many have come from face-to-face training backgrounds.

While the identification of a need for blended learning probably came first from the client community, the knowledge about how best to combine different means of learning may well exist to a larger extent within the supplier community - along with knowledge of instructional design, media mix, learning psychology, etc. these are black arts unknown within many training departments.

So the less simple answer to our first question is that organisations will look to build capability in the areas of blend creation they most frequently use, while seeking 'strategic partner' relationships with specialists who can bring knowledge, tools and skills to help with blended learning design.

Turning to the second question of what capabilities need to be built inhouse, delegates were at pains to stress the importance of alignment with organisational objectives for inhouse teams. One delegate described how, in building his learning team, he has deliberately 'blended' learning specialists with people from the business to get the best possible mix of the right skills with the right perspectives. Even better is for individuals to have experience of both worlds, accomplished by the time-honoured expedient of 'moving people about' through exchanges and secondments.

It was also felt that attractive opportunities exist for inter-company collaboration over types of training that are otherwise duplicated time and time again - compliance training in areas such as health and safety, for instance; or Chip and Pin in the retail sector. Learning and development is often a competitive differentiator nowadays in the corporate sphere (just look at the number of TV ads - Orange, British Gas, Carphone Warehouse - currently featuring training as part of their selling proposition) however it is not a differentiator in these 'catalogue standards'.

Summary

Blended learning is different for people who design programmes of learning. It's different for those 'frontline staff' in the delivery of organisational training, the training departments… and it's a big shift for learners.

Blended learning also involves a shifting of the decision-making process some way upstream. The significant move for professionals within organisational learning deprartments is from designing a course to designing a programme of discrete but linked learner experiences that fulfil a particular learning objective. A more complicated thing - perhaps a harder thing to do.

The focus of debate in blended learning has now moved to finding robust tools and methodologies for blending - the fundamentals of which will be a logical decision-making process informed we hope, to some degree, by discussions such as this one.

John Helmer, December 2003

See also:

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Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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