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Epic Think Tank

Leading Change and e-learning


Part 2: How can e-learning be used to develop these skills?

Having split over the top-down/bottom-up question when it came to leadership, our delegates were virtually unanimous in backing the bottom-up option when it came to learning:

'I don't believe leadership can be taught, period. You can't put the fire in their belly if they don't have it there already. Throwing a box of matches at them won't work.'

Scorn was poured on organisation-wide programmes that make learning around leadership mandatory. This was seen as 'imposing behaviours on the organisation'. Any true leader, it was suggested, would be bound to ask, 'what's in it for me?'.

The question of motivation came up, as it has time after time in Epic Think Tanks. Many of our discussions have highlighted the central role of motivation in making learning work. Where learning cannot be imposed, the obvious alternative is that it has to be marketed. Learning has to be aligned with the interests of the individual, and made attractive. This is particularly so in the case of managing (or rather leading) knowledge workers, where a 'hands off the steering wheel' approach was felt to be the most effective. So where lies the secret of making learning attractive to self-motivated leaders?

Hobby power

'If we could tap the energy people put into their hobbies…' said one of our delegates, opening a topic that provided considerable food for thought. After all, hobbies involve mastering skills and very often acquiring a body of information, and can be the subject of intense, even lifelong interest.

The root of the motivation problem, for one delegate, lay with the troublesome fact that work is compulsory, whereas hobbies are not. You can walk away from a hobby if it gets boring or repetitive, but you can't walk away from a sticky situation at work.

With the focus of networked technologies being to push things closer and closer to the user, which naturally tends to blur the distinctions between work, leisure and learning, we could envisage a new model of learning, aided by technology, which would bring the individual's interests and their work into line in productive ways.

Add into the mix the collaboration factor (hobbies almost invariably involve joining a community of interest) and you have something that looks very much like a community of practice.

Following this logic, two things begin to look like very good ideas:

  • Communities of practice based around leadership, sponsored or enabled (but definitely not imposed) by the organisation
  • A communities-based approach to change programmes

Next>>

Introduction
Background
Part 1 When do managers become leaders?
Part 3 Role of e-learning in a change programme?

See also:
Epic Thinking: click here to receive free monthly newsletter
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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