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Epic Think Tank

Collaboration and e-learning


Part 1: What works in collaborative learning - and what doesn't?

One of the valuable aspects of Epic Think Tanks is hearing candid accounts of panellists' real experiences in running innovative learning campaigns - war stories of the 'leaders and bleeders'! We had two fascinating examples here.

One panellist described how she designed, ran and evaluated a course with no content at all, composed solely of collaborative exercises. This was an adventurous, totally online course for first year undergraduates, which was all about using the Internet. It was designed to take learners who had very little online experience to a level of knowledge where they could build their own website, and was also an experiment in the value of peer learning.

Post-project evaluation identified three distinct ability levels among the learners, including a small but fairly intractable group of people who, it was concluded, would never be suited to collaborative online learning. The course experienced a high rate of drop-outs. It proved demanding and exhausting for both learners and moderators, with 'collaboration fatigue' setting in over time. However, for many who did stay the course, the experience was rewarding and in some cases even life-changing.

Quite extraordinary results were achieved, considering the low skills base from which many of the learners had started. Large numbers completed the whole assignment within seven months, as opposed to the scheduled nine.

The conclusion drawn from this experience of going 'collaboration-only' - given the wear and tear on both teachers and taught - was that 'some collaboration is good, but more is not necessarily better'. A proper balance needs to be sought between collaboration and content, as the collaboration-only route does not suit all. Further, it sparked the reflection that, psychologically speaking, online collaboration 'opens a can of worms'.

Other studies have shown liberating effects for the socially shy in taking collaboration online, but in this particular case it was found that the anxieties inherent in a communal learning situation were increased, and new anxieties created. The online environment was found by learners to be far more critical than they had expected, and in some cases even 'sinister'.

A contrasting experience was offered by another panellist, on whose collaboration-intensive course, 'the students did it all'. With relatively little 'pump-priming' the community achieved 'flow' - and the tutors stood back.

This latter course was designed to take learners who were computer users, but whose use of computers was quite narrow, through to wider management roles - and it may be that the different skill profile of this group accounted for the much easier ride experienced by tutors. However, other factors may have come into play as well.

The many contrasts between the examples given so far have pointed up how different the experience of collaborative learning can be, dependent on the nature of the group involved, the sort of tasks they undertake and the different levels of pre-knowledge and motivation possessed by the individuals in the group.

Collaborative learning relies to a much larger extent for its success on the experience and motivation of the participants concerned than does a content-led approach. Group dynamics and psychology come heavily into play. Motivation, especially, is a key factor.

The entrepreneurial perspective brought to the discussion by a serial CEO among the panellists focused minds on the importance of achieving an attractive value proposition for any collaborative exercise - the classic win/win situation.

When a learner commits his or her knowledge to an email for the benefit of other learners, what is happening is a conversion of tacit knowledge into explicit knowledge. Value is being transferred, and this transfer involves an investment, in this case an investment of time by the sharer. In order to make this investment, and to continue making this investment, the knowledge-sharer has to believe that at some point there will be payback in kind. The structure and composition of the group itself, in so far as this indicates an ability to deliver value for the individual learner, therefore becomes an essential motivating factor.

In the Education market there is, in some sense, a market in motivation. An elite brand like Oxford University will attract the most motivated learners, and the difficulty of getting accepted for a place at Oxford becomes in itself a motivating factor for those who study there. Before the course even starts the student has made a formidable investment in time, hopes, passion and probably, at some point, cash (though not necessarily their own, as many an impoverished parent will tell you).

Contrast this situation with the average corporate training day, a learning event traditionally dogged by low learner motivation, where the greatest perceived value of participation is often the prospect of a day out of the office.

Several lessons for collaborative learning came out of this discussion:

  1. The nature and composition of the group is an important motivating factor - both in encouraging people to want to join and in ensuring full participation.
  2. Setting tough entry criteria for a collaborative group will not necessarily discourage people from wanting to join it - conversely, to certain people it will make the group more attractive.
  3. Making the learners work hard before the collaboration even starts will likewise be a motivating factor.
  4. The tutor's role becomes less to do with subject matter expertise and more about leadership and even marketing.
  5. The level and type of tutor support needed in online collaboration will vary widely depending on the tasks pursued and the knowledge and experience profile of the group.

Having established general points about what makes collaboration work, the discussion burrowed deeper into the subjects, situations and learners that best suit collaborative learning.

Next>>

Part 2 What best suits collaboration?
Part 3 Collaboration in the blend
Afterword

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Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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