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Epic Think Tank: Collaboration and e-learning


Part 2: What types of learners, situations and subjects suit online collaborative learning?

Epic Think Tanks take place over dinner, prompting the observation from one panel member that, in his experience, the subjects that rarely work well for collaborative learning - coincidentally or otherwise - were the same three traditionally supposed to make bad subjects for dinner conversation, namely sex, politics and religion.

From the market perspective, the subjects that have achieved positive success are business management, health, law and environment - to which could be added war studies (both as a professional study and as a leisure interest).

In an educational context, economics, biology, history, physics and computer science were cited.

As to the synchronous/asynchronous divide in collaboration - bearing in mind that it had been strongly stated at the outset that 'we should not be in the business of dichotomies' - studies of virtual classroom sessions have shown the medium to be completely subject-independent. The implication is that no particular subject would work better as an asynchronous than as a synchronous collaboration, and vice versa, whatever their inherent strengths or weaknesses as media.

However it was suggested that the synchronous form tends to emphasise cultural differences where the group has a supranational or even global membership, and that these are more easily managed asynchronously.

This led on to a consideration of whether there is an optimum numbers of learners whose needs can be effectively catered for by an online collaborative group. The issue here is taking advantage of the greater scalability offered by e-learning, without compromising quality. Groups of 1,000 are by no means unusual in the United States, but this was felt by one panellist at least to be far too anonymous: good online collaboration depends heavily on trust, and 1,000 people is a lot of people to trust!

The example of KGB cells was brought up in this regard, which were generally composed of ten to twelve members (this would also cover football teams, cricket elevens and many other sporting team sizes). Away from the issue of peer trust, a limit might be set by the number of online learners who can be effectively mentored by a single individual. Clive Shepherd was quoted as saying that he felt could effectively mentor up to 60 people online.

In a sense, this brings us back to point 5 on the previous page, about the level and type of tutor support varying with the tasks pursued and the profile of the group concerned. However, it has also become clear that the depth of collaboration required from the learners who are performing these tasks should also be a factor in determining group size. The exigencies of collaboration, it was felt, will continually trip up those whose planning is too supply-driven, too 'top-down'. Collaboration is all about 'the lateral view'.

This is a perspective that should also come into the consideration of resourcing collaborative e-learning - i.e. what skillsets and knowledge are needed for the mentoring/tutoring role?

An example was given from an open learning centre at a UK university, which was initially unstaffed. A receptionist from another department, with no subject knowledge whatsoever, was placed in the centre to help learners find what they were looking for. Attendance numbers in the centre 'shot up'.

The perception of the panel was that well-motivated learners are generally smarter than we give them credit for in determining their own learning needs, and so we tend to over-estimate the amount of knowledge and authority that is required from the mentoring role. A distinction was drawn between tutors - SMEs who might be experts in their fields - and mentors who primarily facilitate and manage the needs of self-directed learners, for whom much lower levels of specific subject knowledge are acceptable.

It was suggested that education as a whole could benefit from leveraging its best minds more effectively and employing a two-tier system, as above.

This touched on a contentious issue. There is a degree of low-level panic in corporate training departments and academia alike about the future implications of e-learning for job roles and career prospects. Perhaps advisedly so: the rise of network technologies has been widely visioned as a further, intensifying step in a process which began with Adam Smith and his pin factory example (where he describes the 'division of labour' into discrete processes). Now not only manual but now also 'knowledge workers' are, notionally, subject to a breaking down of roles and activities into component parts according to market forces.

The business of putting learning online changes all its structural models. While in the case of content, the opportunity is chiefly to do with scale - i.e. leveraging SME excellence - the discussion above has shown that there may well be limits to the scalability of collaborative e-learning. In the case of the latter, the more important issue may well prove to be in this radically new division of labour, and a consequent rewriting of traditional job roles and disruption of the professional career structures, something we are seeing already in corporate training departments.

Having arrived at this point, the discussion was poised to address the question of what exactly should be the balance between collaboration and content in e-learning.

Next>>

Background
Part 1 What works and what doesn't?
Part 3 Collaboration in the blend
Afterword

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See also:
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Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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