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Epic Think Tank

Collaboration and e-learning


Part 3: What is the role of standalone e-learning in a blend that includes online collaboration?

As we mentioned in our introduction, the elements of collaboration and content have long been present, in dynamic balance, within traditional learning. We have also seen from one of the examples given in part one, that a solely collaborative approach can put severe strains on both mentors and learners, and will simply not work for some learners.

At least one of our panellists believed that collaborative learning actually implied a blended approach: 'if you're talking collaborative learning, you're talking about The Blend'.

So what should be the constituents of that blend, and what are the important criteria for determining how collaboration and content should interact?

In an ideal world, perhaps, the learning objective would dictate all. But in a practically-focused discussion such as this one, it would be impossible to overlook the decisive factor of cost.

Collaboration e-learning is, in absolute terms, an awful lot cheaper than creating high quality interactive e-learning content. That is part of its attraction. However, as we have seen, there could be limits to collaborative learning's ability to scale without importing duplications into the system. Even with a more cost-effective 'division of labour' (a two-tier system of mentors and tutor as envisaged in part two) we might find that above a certain number of learners - probably around a thousand - content begins to have a decisive advantage on costs.

Having said that, content is in many cases no more able to dispense with collaboration than the other way round. There are sizeable issues around completion rates on e-learning content-only courses - and a measure of collaboration has been shown in studies to enable decisive improvements of results.

This is of course highly dependent on the type of learning being followed. The highly popular Webmonkey courses in web development, available free online, serve the primarily technical needs of its learners perfectly well as a stand-alone. However, at the other end of the spectrum, a corporate programme of attitudinal change might need a high degree of tutor support, and will undoubtedly benefit from the lateral support and insights offered by collaboration.

Ultimately this is a matter of learning design. Returning to our earlier example of the collaborative learning environment Platinum, Epic could point to the way in which it supports the learning package PRIME:Leadership. Designed for the same audience, as an example of how content and collaboration can work in a complementary fashion to reinforce each other, it creates links not just online but into physical world activities and networks.

However, this type of dynamic interaction is not what e-learning is generally perceived to be all about at this moment in time. Content is still thought to be king. Collaboration may even have contracted something of an image problem, through being perceived as a cut-price way to fulfil the demand of delivering some e-learning (no matter how sketchy) within certain organisations.

Certainly the perception around the table was that the chance to collaborate online with other learners is not seen as a selling point. This is leading in some cases to a mismatch between expectations of a course and what in retrospect is considered to have been most important. Collaboration may have a low value in marketing terms, but a high value in delivering customer satisfaction, in terms of the quality of the eventual learning experience.

The challenge, for advocates of e-learning, is to spread an awareness that it is not one thing but a mix of different methods and approaches, which can be flexibly deployed in combination with conventional means to meet a huge variety of learning and business needs.

Collaborative e-learning can boast considerable successes already. Like any form of learning, it will have drawbacks for certain types of learners, but then the means and methods by which people learn are, after all, highly various. However, though it may not have any inherent problems which should hold back its adoption, at the moment it may well have a marketing problem.

Next>>

Background
Part 1 What works and what doesn't?
Part 2 What best suits collaboration?
Afterword

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See also:
Epic Thinking: click here to receive free monthly newsletter
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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