Epic show report
New Technologies in Learning

31st March 2006, SCI, London
Report by John Helmer, Epic
E-learning at the cutting edge
Who drives the use of technology in learning? Is it vendor push,
or client demand? Covering m-learning, podcasts, wikis, blogs, and
what are now being called ‘serious games’ – ELN’s
latest conference asked this question. And the answer that emerged,
for me at least, was...neither.
The format of the day was nicely balanced, with matched panel discussions
morning and afternoon revealing the aspirations and frustrations
of both vendors and clients.
Ron Edwards of Ambient Performance showed the supplier leading
edge. Check out Forterra’s
Massively Multiplayer Online Environment for virtual training
in asymmetrical warfare. The less military-minded might prefer Foodforce
from the UN World Food Programme. Advanced stuff it may be,
but this is not blue-sky. What is driving the adoption of MMOG (massively
multiplayer online gaming) is not vendor push, however, but enhanced
broadband and the widespread acceptance of online gaming with consumers,
particularly the young.
Similarly, the Blackberry, that must-have signifier of business
status, is becoming a viable platform for m-learning in the financial
sector by virtue of its popularity with City slickers. And the rapid
growth in market penetration of MP3 players, led by the extraordinary
success of the iPod, has paved the way for successful adoption of
podcasting as a means of learning by organisations from Cisco to
the BBC.
In each case, e-learning follows the market. Once a new technology
becomes accepted and embedded in consumer behaviour, it becomes
viable as a learning platform. And probably not before.
Laura Overton, Skills for Business Network e-learning champion,
showed us an example of Smartforce’s model for e-learning
from 1999, which was just a bit too ahead of the curve. Much of
what was visualized is now mainstream, but back then the market
just wasn’t there. Poor sales and the merger with Skillsoft
sent the company ‘back to the knitting’.
Client-side developments often wrong-foot the vendors (blended
learning, for instance was never in the original game plan of LMS
vendors). Workflow learning, currently ‘sexy’ with the
client community, must worry LMS vendors, as it takes place largely
outside the LMS.
Of necessity, clients must often make cool-eyed judgements about
new candidate technologies for learning. Over-hasty adoption can
cause huge headaches, as IT struggles to cope with a proliferation
of platforms and standards.
Mark Harrison, ex-Epic and now with Kineo, closed the conference
by harnessing the ‘wisdom of crowds’ in a show-of-hands
poll: which learning technologies would survive? It was clear from
the results, in which newer arrivals such as Wiki, blogs and podcasts
did less well than established forms such as e-learning, email and
search tools, that our votes were heavily influenced by how acceptable
the underpinning technologies in question have so far proved to
be.
What we are witnessing with new learning technologies is an evolutionary
process: survival of the fittest. In the long run, whichever technology
best fits human behaviour will probably be the one that best helps
humans learn.
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