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Show report

WOLCE 2005

Report by Steve Barden, Epic

 

Epic joined over 100 other exhibitors and some 150 delegates at the annual WOLCE exhibition and conference.

The conference themes were 'Maximising the impact of learning' and 'Developing a culture for learning.' Although the conference had a heavy UK focus, it brought an international panel for the opening of day two including Jay Cross from the US and a live link to Brandon Hall.

There were a number of noteworthy speakers covering such topics as learner motivation, how to build a better strategy, impacting learning culture and understanding ROI. Overall though, the conference programme was light on substance and variety with delegates being offered just two common and two streamed sessions per day.

Our Initial thoughts are that the exhibition was reasonably successful with a good turnout of visitors on day one although the second day was quieter. However, the nature of most visitors was that they were clear in what they were looking for and had specific requirements for which they were seeking options. We recorded a number of new organisations who were looking for technology-based inputs to their blended requirements - and they were pretty clear on their needs.

As usual, there was a broad range of exhibitors covering the whole spectrum of learning. Business gaming and informal learning products were of particular note and reflect our experience that such areas are gaining true prominence in the world of e-learning.

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See also:
Epic Thinking: click here to receive free monthly newsletter
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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