White paper
Re-usable learning objects
When is an object not an object?
White Paper: Reusable learning objects
A learning object has been defined as a modular, free-standing
unit of instruction that is able to satisfy a single learning objective,
is coherent and unitary within a predetermined schema, is transportable
among applications and environments, independent of formatting and
non-sequential.
Learning objects are here to stay. To the organisation that can
embrace their use as a way of working they offer considerable economies
of scale as well as the chance to provide training which takes a
shorter time and which provides learning more relevant to the individual.
However, there is still some way to go before they are well embedded
in e-learning development: developers are still grappling with what
seems to be a contradiction at the heart of the concept.
Can a meaningful learning experience be made out of disparate objects?
This white paper, jointly authored by Dr Matthew Fox and
John Harris (respectively Design Consultant and Production
Director at Epic) examines these questions and describes how learning
objects function within the context of modern organisational learning.
White Paper: Reusable learning objects
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Summary of contents:
- Introduction
- Attributes of a learning object
- So, what is a learning object?
- 'Modular, free-standing and transpotable'
- 'Non-sequential'
- 'Able to satisfy a single learning objective'
- 'Accessible to broad audiences'
- 'Coherant and unitary within a predetermined schema'
- 'Not embedded within formatting'
- Learning objects and the corporate environment
- Competencies and job roles
- Change management
- Personal development
- What is a meaningful unit of learning?
- Learning objects in Blended Learning
- Reducing the face-to-face components of a program
- Addressing performance gaps
- Supporting a face-to-face program
- The user experience
- The Main Challenges
- How is the standalone model defined?
- How is context created?
- How do you map an object to a single learning objective?
- How do you make an object accessible to a broad audience?
- Conclusion
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