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White paper

Re-usable learning objects

 

When is an object not an object?

White Paper: Reusable learning objects

A learning object has been defined as a modular, free-standing unit of instruction that is able to satisfy a single learning objective, is coherent and unitary within a predetermined schema, is transportable among applications and environments, independent of formatting and non-sequential.

Learning objects are here to stay. To the organisation that can embrace their use as a way of working they offer considerable economies of scale as well as the chance to provide training which takes a shorter time and which provides learning more relevant to the individual.

However, there is still some way to go before they are well embedded in e-learning development: developers are still grappling with what seems to be a contradiction at the heart of the concept.

Can a meaningful learning experience be made out of disparate objects?

This white paper, jointly authored by Dr Matthew Fox and John Harris (respectively Design Consultant and Production Director at Epic) examines these questions and describes how learning objects function within the context of modern organisational learning.

White Paper: Reusable learning objects

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Summary of contents:

  • Introduction
  • Attributes of a learning object
    • So, what is a learning object?
      • 'Modular, free-standing and transpotable'
      • 'Non-sequential'
      • 'Able to satisfy a single learning objective'
      • 'Accessible to broad audiences'
      • 'Coherant and unitary within a predetermined schema'
      • 'Not embedded within formatting'
  • Learning objects and the corporate environment
    • Competencies and job roles
    • Change management
    • Personal development
    • What is a meaningful unit of learning?
  • Learning objects in Blended Learning
    • Reducing the face-to-face components of a program
    • Addressing performance gaps
    • Supporting a face-to-face program
  • The user experience
    • The Main Challenges
      • How is the standalone model defined?
      • How is context created?
      • How do you map an object to a single learning objective?
      • How do you make an object accessible to a broad audience?
  • Conclusion

See also:
Other white papers
Consultancy at Epic

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Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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