White paper
Simulations and e-learning
Sim city!
The most valuable lessons are those we learn from experience.
However, this particular learning method can be long-winded,
expensive and dangerous (as anybody who has ever learned to
scuba dive can tell you). Simulations, on the other hand,
provide experiential learning that is quick, cheap and safe.
From prehistoric cave paintings (which appear to have been
used to instruct newbies in how to trap and kill animals)
to modern flight simulators, simulations have been used to
take the risk and potential waste of resources out of acquiring
essential skills.
Yet in e-learning, simulations are still all too rare.
This has only partly to do with the limitations of web-based
technology. The real restraints are our limited expectations
and imagination. Which is not to say that simulations should
be recommended for every learning problem, simply that they
need to be considered more often.
This stimulating new white paper from Donald Clark, Epic,
details the seven key types of simulation, explores the design implications
of producing simulations and gives metrics for their evaluation
- also detailing numerous case studies. Donald argues that if e-learning
is to mature and motivate, it must embrace simulations as a potent
and flexible tool for experiential learning.
White Paper: Simulations and e-learning
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Summary of contents:
- Benefits of simulations
- Why simulations can be the right solution
- Types of learning simulation
- Definition of 'e-learning simulations'
- Real-time simulations
- Episodic simulations
- Deliverable simulations
- Performance simulations
- Software simulations
- 'Collaborative' simulations
- Mini-sims
- Designing simulations
- Simulations and games
- Reality in simulations
- Levels of fidelity
- Narrative in simulations
- Case Study
- Fraud detection - A performance simulator
- Case Study
- Practical Recruitment and Selection - A performance
simulator
- Case Study
- Siville - A language training simulator
- Case Study
- Making a commitment - An oil trading simulator
- Case Study
- Retail Outlet Safety - A safety simulator
- Case Study
- Gearboxes and engines - A fault-finding simulator
- Case Study
- Personal loans - A call centre simulator
- Evaluation of simulation
- Cost relative to training in actual environment
- Evaluation of simulations
- Conclusion
- Epic Thought Leadership Programme
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