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Utilities/Oil & Gas

Clients include:

BP
North West Water
Scottish Power
Shell
Yorkshire Water

Oil and gas

Epic has delivered projects on oil trading, risk management, health & safety and at point of sale for Shell.

Making a Commitment was an oil-trading simulator. Oil traders deal in oil products and need an understanding of those products along with the trading process that includes shipping and insurance. We built a deal-driven simulation designed to be emotionally engaging and intellectually stimulating. It aimed to bring all dealers up to a basic standard with trading concepts, processes and risks. It also allowed new dealers to understand the consequences of mistakes, without having to experience the cost of those mistakes.

The Shell International Trading Company wanted to make sure that all staff involved in deal making understood the nature of risk exposure, futures, options, contracts for difference and forward contracts. Content covered - risk management, exposure, hedging, contracts, futures and options. Success - used by all new and in some cases experienced dealers to improve their ability to calculate their exposure at any point during a deal. This resulted in higher competence all round, less reliance on experienced dealers supporting new staff and, most important of all, fewer mistakes (a big cost saving to Shell).

Retail Outlet Safety is a simulator where users are asked to identify potential safety hazards in a petrol station. A full 3D computer-based model of a petrol station was shown on screen and users could move through the model to identify hazards. You click on areas of potential danger and input was from lists of adjectives and nouns describing faults. If you missed a few faults an ambulance appeared as your negligence had resulted in someone being injured. For serious offenders, the station actually blew up on screen! The programme was produced in a number of languages and distributed around the globe.

A major oil company commissioned this research project into point of sale shopping in petrol stations. Different interfaces were tested and a full analysis completed in terms of creative design, ergonomics, technology, coherence, attractiveness, familiarity, elegance, feeling, legibility, simplicity, logical sequencing, spaciousness, grouping, relevance and consistency. It is, as far as we know, the largest single piece of research undertaken in this field. Epic designed and implemented the research project from start to finish.

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Water

Customer care training, in particular, complaints handling, was handled by recording the 100 most common complaints onto an audio CD. The trainees listened to these complaints using a cheap portable CD player and had to respond as the complaints hit them at random. This was a novel use of technology in training, using a cheap but effective simulation.

Managing Change was a simple but very effective computer based training programme for a major water utility that covered the conception of change through communication, motivation to implementation. This programme can be used as a training programme or in 'consult' mode. Workbooks provided additional training material.

Poor planning applications from utility companies can severely affect business performance. Projects can be delayed by months and sometimes years because of inaccurate and inadequate planning notes. This training programme takes the trainee through each and every step reminding them of the importance of accuracy and content. The walk-throughs are supplemented by real exercises.

Absenteeism is a general business problem that rarely gets the attention it needs in training. Research has clearly shown that, if managed, absenteeism can be significantly reduced. Epic produced a training programme for a major water ultility that drew the manager's attention to the facts, including national averages. Techniques were taught such as patterns of absenteeism, return to work interviews and proactive techniques to manage rather than simply record days off.

A major water utility chose Epic to help provide a multi-faceted approach to satisfy complex training requirements for the implementation of its new Integrated Customer and Operations Management system. 3,500 man-days of training have been designed via an integrated approach using coaching and classroom training, computer simulations and e-learning.

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Power

A major power provider commissioned a Museum of Communications and wanted a multiplayer game which would grab the attention of schoolchildren. Epic designed and produced a multiplayer game where you must answer questions on the history of communications to create a round-the-globe network. Each player gets a symbol - rather like the 'Monopoly' boot or top hat - and this symbol animates on the screen across the globe when answered correctly. Get one wrong and it is the next player's chance.

Personal Development Plans often suffer from being filled in then filed and forgotten. Scottish Power want to breathe life into the Plans by creating an electronic version that is less daunting and provides plenty of support to the user as they build their plan. These electronic plans allow you to carry data forward so that there is less writing. It provides tools that make planning easier and quicker. Support comes in the form of real examples and explanations. Of course, the plan can also be stored in an accessible electronic format.

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Testimonials
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Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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