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Book review

E-learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning

Wiley 2003
Authors: Ruth Colvin Clark, Richard E. Mayer

Review by Dr Matthew Fox, Epic Group plc

What does it take to make a successful e-learning programme? How should you evaluate the e-learning you have commissioned when it is delivered? How can you be confident that good learning, and therefore performance improvement, will be the result? These are key questions for e-learning practitioners, which have been addressed with some success in Clark and Mayer's new book on e-learning design.

What marks this work out from others on the subject is that the authors have backed up their assertions with empirical evidence from research projects. For example; they illustrate a point about leaving out extraneous or distracting graphics in media with an experiment conducted by Harp and Mayer (1997) in which students were given a text to read on lightning strikes. Students who read the passage accompanied by elaborate colour photos with additional captions - as opposed to the text with simple graphics - showed 73% less retention of knowledge and 52% fewer solutions on a transfer test. This sort of illustration with practical examples is welcome (even if the examples used do tend to favour the US industry rather heavily!).

The book is strong in this area of exploring how media can be used effectively. The best use of learning tasks (practice, application of knowledge) are also evaluated and explained with, again, plenty of evidence from learning research. The backbone of the book is provided by seven design principles; multimedia, contiguity, modality, redundancy, coherence, personalisation, and practice opportunities. Clear explanations are given about the risks of ignoring these principles - with support from worked examples and case study challenges.

However, while developers and buyers of e-learning alike will welcome the copious empirical evidence supplied by this work, they will find little that is new in the practices and techniques it covers. Issues of cognitive overload, memory processing, retention and transfer have been well enough documented elsewhere. And the book has, to my mind, one fairly glaring ommission.

Clark and Mayer provide no explanation or evidence for the structuring of learning events in effective sequences based on the psychological models they describe.

This is an important issue, and one that gets no discussion at all here. Learning is not just about the effective use of media and learning tasks. It is also about building learning through effective sequencing. This is a significant gap in a book which I would other wise commend wholeheartedly for its clarity of message and a compelling body of supporting evidence.

Carping aside, there is much to applaud in this volume. Many aspects of e-learning design have been inherited from the CBT world and classroom training design, and it is only relatively recently that a language and science of design for e-learning have begun to emerge. Clark and Mayer are to be commended for having undertaken a systematic review of findings from many areas of learning design and assembled them to make a practical and highly readable guide.

The result is a good practical reference that opens up the core issues of good design for maximising learning, which I would recommend to anyone getting to grips with the fundamentals of designing for e-learning.

See also:
Consultancy at Epic

White papers:
Learning design for e-learning

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Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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