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Techlearn

techlearn 2002 logo

Retail case study: McDonalds

McDonalds logo

 

Key learning points:

  • McDonalds' clear objective is a 'consistent customer experience' - therefore staff training is vital
  • Training reduces staff attrition
  • E-learning (motivating, little text) with coaching, is their preferred delivery method
  • Simulations are important
  • Cultural and language issues are important
  • Connectivity of stores (80% owner-operated outlets) is a necessary investment

Mike Hendon, head of e-learning at the fast food giant, explained how staff training was the biggest headache of all for McDonalds. With 1.8 million staff they have a turnover of 1.6 million per annum! The aim is to provide all future stores with a small training room and connectivity for e-learning.

Their pilot alone was rolled out in 6 countries in 4 languages. Interestingly, the Spanish speakers wanted to do the training in English, as they saw this as a valuable form of self-development. There was an emphasis on the use of audio, given the low levels of literacy in the target population and also a lot of work on the design of motivating, animated, game-like activities, appropriate to their age demographic. The training could be described as mini-simulations with randomised orders being presented, simulated keypads etc. Little reading is expected. One of the great benefits was the removal of manuals and CD-ROMs. The print and distribution costs were huge.

The language issues were important, solved by having culturally neutral training, overseen by an international working team. For example, the on-screen coach was a neutral cartoon character. There were also clear cultural differences, especially in the Far East, which had to be considered in the design.

Next >>

Techlearn 2002: Intro
Retail case study: Home Depot
Retail case study: JC Penney

See also:
Epic Thinking: click here to receive free monthly newsletter
 
Downloads

Corporate brochure: E-Learning at Epic
Data sheets: Epic Consulting, Accessibility Lab, Arena, Blended Learning ROI Calculator (‘The Blender’), Epic P2P, Hosting, Thought Leadership Programme, Testing (x4)
White papers: Blended Learning, Blended Learning in Practice
Survey report: The Future of E-Learning

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