White paper
Learning Design for e-learning
Ready, steady, learn!
Try cooking something challenging and impressive with a
simple set of ingredients and no recipe, and your results
are liable to be fairly hit and miss. You might get lucky
and produce the perfect soufflé. Then again, you probably
won't.
What separates the Nigellas, Delias and Jamies from the rest
of us is their detailed knowledge of, and empathy with, their
materials; together with a deep understanding of the processes
and theories that underlie the combination of food ingredients
to produce nutritious, tastebud-dazzling, chequebook-opening
meals. (That and a team of researchers, 13-episode TV series,
six-figure book advance, villa in the South of France...)
For food, substitute learning: for the chef, a qualified
learning designer. The same essential principle holds true.
Attempting to create learning programmes without a solid grounding
in the theory and practice of learning design is almost bound
to result in an indigestible, unedifying mess.
The sort of expertise and experience that a professional
learning designer brings to the table is critical to the design
of any sort of learning, from a three-day leadership workshop
to a just-in-time performance support 'nudge'.
And it is particularly critical in e-learning - where the
learner, not the trainer, is in the driving seat, the content
itself has to engage, and you only have one shot at success...
So what is this mystical thing called learning design - and
how can it help you create the perfect soufflé?
In this new white paper by Dr Matthew Fox, Director of Design
at Epic Group plc, spills the beans. You will discover:
- How we define learning design
- Where learning design fits into the training development
cycle
- The 5 principles of good learning
- The psychological theories that underpin most learning
models
- Epic's recommendations for applying practical learning
design models to create effective learning
White Paper: Learning design for e-learning
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Summary of contents:
- What is learning design?
- Three universal truths about learning
- Why have learning design?
- The concept of learning design
- The place of learning design in the training development
cycle
- A brief history of the psychological theories behind learning
- Behaviourism and learning
- Cognitivism and learning
- Constructivism and learning
- Selecting the most appropriate psychological theory for learning
design
- The five components of 'good learning'
- Creating good learning - choosing an approach
- Why these three approaches?
- A rating of instructional design approaches against content
types
- Schank's Goal-based scenarios (Cognitive/Constructivist approach)
- The elements of Shank's model
- Typical structure of a topic following a goal-based scenario
- Examples of a 'learning by doing' approach
- Gagné's Nine Steps of Instruction (Cognitive/Behavioural
approach) ?
- A typical flow for learning based on Gagné's Nine Steps.
- Epic's learn and design model
- Example uses of Epic's knowledge/application model
- Final thoughts
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